Epic Games Announces Lore Open-Source Version Control System (phoronix.com)
(Thursday June 18, 2026 @11:00AM (BeauHD)
from the new-and-improved dept.)
Epic Games has released [1]Lore , an MIT-licensed version control system written in Rust and [2]designed specifically for "games and entertainment purposes with large file sizes ," reports Phoronix. From the report:
> While there is Git LFS for large file storage with Git, Epic Games has crated Lore as a version control system designed entirely around the large file needs of modern game development as well as multimedia/entertainment purposes. Lore is designed to be fast and efficient for large files including binary files, and be easy-to-use including for 3D artists and more.
>
> The Lore documentation elaborates more on its differences and motivation for development compared to Git: "No existing system was designed for the combination of constraints that large game and entertainment projects require: arbitrary content types, multi-axis scale, multi-tenant safety, and a fully open specification and license. [...] Lore is designed to combine what works in each (Git's content-addressed revision graph and centralized systems): a centralized server-of-record for durability, access control, and conflict resolution; content-addressed storage with fragment-level deduplication that is as effective on a multi-gigabyte binary as on a kilobyte of text; sparse, lazy working copies that materialize only what you need; free branching; and a fully open, publicly versioned specification and MIT license. Normal editing operations -- staging, committing, branching, diffing -- never require a network round trip."
You can learn more at [3]Lore.org . All the code is [4]available on GitHub .
[1] https://lore.org/
[2] https://www.phoronix.com/news/Epic-Games-Lore-VCS
[3] https://lore.org/
[4] https://github.com/EpicGames/lore
> While there is Git LFS for large file storage with Git, Epic Games has crated Lore as a version control system designed entirely around the large file needs of modern game development as well as multimedia/entertainment purposes. Lore is designed to be fast and efficient for large files including binary files, and be easy-to-use including for 3D artists and more.
>
> The Lore documentation elaborates more on its differences and motivation for development compared to Git: "No existing system was designed for the combination of constraints that large game and entertainment projects require: arbitrary content types, multi-axis scale, multi-tenant safety, and a fully open specification and license. [...] Lore is designed to combine what works in each (Git's content-addressed revision graph and centralized systems): a centralized server-of-record for durability, access control, and conflict resolution; content-addressed storage with fragment-level deduplication that is as effective on a multi-gigabyte binary as on a kilobyte of text; sparse, lazy working copies that materialize only what you need; free branching; and a fully open, publicly versioned specification and MIT license. Normal editing operations -- staging, committing, branching, diffing -- never require a network round trip."
You can learn more at [3]Lore.org . All the code is [4]available on GitHub .
[1] https://lore.org/
[2] https://www.phoronix.com/news/Epic-Games-Lore-VCS
[3] https://lore.org/
[4] https://github.com/EpicGames/lore