SDL3 Now Implements Render Batching For Direct3D, Metal & Vulkan
([Free Software] 11 November 05:45 AM EST
Batch Rendering)
The SDL3 library that is popular with cross-platform games for abstracting various software/hardware features has implemented render batching for its built-in rendering API. This render batching is successfully wired up now for Direct3D 11/12, Apple Metal, and Vulkan APIs for more efficient graphics rendering.