Budget Titles Dominate 2025's Top-Rated Games as AAA Prices Climb To $80 (bloomberg.com)
(Monday May 05, 2025 @05:30PM (msmash)
from the reality-check dept.)
The highest-rated video games of 2025 are [1]all budget-priced titles , with Metacritic top performers Clair Obscur: Expedition 33, Blue Prince, and Split Fiction costing just $50, $30, and $50 respectively. This comes as Microsoft announces certain Xbox titles will [2]now cost $80 , following Nintendo's similar price hike for Mario Kart on Switch 2.
Clair Obscur, developed by a small French studio, sold 1 million copies in its first week. Split Fiction, despite being published by EA, was created by a small Stockholm team and has reached 2 million sales. Blue Prince, a puzzle-roguelike largely created by a single developer in Los Angeles, is showing strong performance on Steam, Bloomberg reports.
All three games share key traits: they use commercially available engines, take creative risks that big-budget projects couldn't afford, and target specific player demographics rather than trying to appeal broadly. The contrast is striking -- Clair Obscur's developers celebrated reaching 1 million sales while EA declared Dragon Age: The Veilguard a failure with similar numbers, underscoring the economic realities of different development scales.
[1] https://www.bloomberg.com/news/newsletters/2025-05-02/players-have-too-many-options-to-spend-80-on-a-video-game
[2] https://games.slashdot.org/story/25/05/01/143211/microsoft-hikes-xbox-console-prices-by-up-to-100-games-to-hit-80
Clair Obscur, developed by a small French studio, sold 1 million copies in its first week. Split Fiction, despite being published by EA, was created by a small Stockholm team and has reached 2 million sales. Blue Prince, a puzzle-roguelike largely created by a single developer in Los Angeles, is showing strong performance on Steam, Bloomberg reports.
All three games share key traits: they use commercially available engines, take creative risks that big-budget projects couldn't afford, and target specific player demographics rather than trying to appeal broadly. The contrast is striking -- Clair Obscur's developers celebrated reaching 1 million sales while EA declared Dragon Age: The Veilguard a failure with similar numbers, underscoring the economic realities of different development scales.
[1] https://www.bloomberg.com/news/newsletters/2025-05-02/players-have-too-many-options-to-spend-80-on-a-video-game
[2] https://games.slashdot.org/story/25/05/01/143211/microsoft-hikes-xbox-console-prices-by-up-to-100-games-to-hit-80