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World of Warcraft Turns 20

(Monday November 18, 2024 @11:54AM (msmash) from the major-milestones dept.)


An anonymous reader shares a report:

> Blizzard Entertainment first released World of Warcraft in November 2004, so The New York Times celebrated the anniversary by outlining the many ways we can still see the massively multiplayer online roleplaying game's influence's [1]20 years later .

>

> For one thing, while multiplayer games and early social networks such as MySpace already existed, WoW provided a real preview of a future where everyone would connect to friends and strangers online. For another, the game made billions of dollars with a business model combining monthly subscriptions with in-game purchases (including for pets and animals that players could ride), becoming a massive cash cow for Blizzard and pointing the way to future internet business models.



[1] https://techcrunch.com/2024/11/17/world-of-warcraft-turns-20/



Back in my day (Score:1)

by Alanon ( 2494878 )

Prior to this, I played Warcraft II. I donĂ¢(TM)t recall the specifics but you lugged two computers next to each other and connected them via a serial cable. It was amazing and free as long as you had the game. The only limitation was your parents yelling at you to go to bed. Ahh, the old good days!

Re: (Score:2)

by DarkOx ( 621550 )

Yeah and the best part was you got to stay up drinking soda and eating pizza with your actual friends, rather than alone even if you were still in your mother's basement.

Baffled (Score:2)

by skam240 ( 789197 )

A bit baffled in regards to how a 20 year old game still dominates the MMO market. Seems pretty bad as far as innovation goes.

Of course it doesn't help that I tried the game and didn't enjoy it at all. To each their own though, I just wish we'd get something innovative in this genre.

(Never thought I'd be telling Malcolm and Ilya the same thing... :-)
-- Larry Wall in <199711071819.KAA29909@wall.org>