Vision Pro's First Scripted Immersive Film Is Coming This Week (9to5mac.com)
- Reference: 0175208229
- News link: https://entertainment.slashdot.org/story/24/10/08/0017218/vision-pros-first-scripted-immersive-film-is-coming-this-week
- Source link: https://9to5mac.com/2024/10/07/vision-pros-first-scripted-immersive-film-is-coming-this-week-heres-the-trailer/
> The short film was written and directed by an Academy Award-winning filmmaker. That makes it stand out from other Immersive Video Apple has produced to this point. The filmmaker, Edward Berger, is best known for films like All Quiet on the Western Front and the upcoming Conclave.
You can watch the trailer with commentary from the director here .
[1] https://news.slashdot.org/story/24/07/19/2119219/apple-vision-pros-content-drought-improves-with-new-3d-videos?
[2] https://9to5mac.com/2024/10/07/vision-pros-first-scripted-immersive-film-is-coming-this-week-heres-the-trailer/
Immersive headpiece (Score:2)
Immersive headpieces are nice, but I'd really like to find a solution for a full-room projection mapping, complete with touch feedback and location detection. There is a lot of potential there.
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> Immersive headpieces are nice, but I'd really like to find a solution for a full-room projection mapping, complete with touch feedback and location detection. There is a lot of potential there.
And when that happens, the great driver of video technology will be there to move it along - Pr0n.
Ironic? Sarcastic? Probably just insightful.
Oh yeah, the perfect sales pitch (Score:2)
Apple Vision Pro: the perfect device to experience claustrophobia in a life-and-death situation you have no control over.
Next movie: This Is the End , a belter of a movie that will let you experience suicide by jumping off the Golden Gate, with great immersive views of the city on the way down.
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> Apple Vision Pro: the perfect device to experience claustrophobia in a life-and-death situation you have no control over.
> Next movie: This Is the End , a belter of a movie that will let you experience suicide by jumping off the Golden Gate, with great immersive views of the city on the way down.
Dude, you panicked me there for a second. I don't want to spend the apocalypse in James Franco's house. I like your idea much better.
here (Score:5, Informative)
here
[1]https://youtu.be/HjvzQeqoGRg [youtu.be]
[1] https://youtu.be/HjvzQeqoGRg
I'll wait for 'Das Porno U-boot' (Score:2)
just saying.
Am I the only one who wants to know... (Score:2)
... which submarine they're talking about?
If it's a US submarine and we're talking in the pre-upgrades Mark 14 era, odds are the torpedo that hit it was its own ;)
How does this move the needle? (Score:3)
It has to be vanishingly small percentage of people who would buy AVP for this. But it will likely be could for already have one and make people happier about their purchase. If Apple want people to get elicited about the tech they should have “pop up theaters” in high traffic oddball locations where someone can buy a ticket to watch this. Like an oversized phone booth on the street in Time Square or Battery Park. Maybe even have some available on air planes, a place with abnormally high amount of higher net worth individuals with time to on their hands. Particularly in first and business class. I tried one, the tech is awesome. But it doesn’t do enough for me to want to spend $3000 for what is essentially an entertainment device. I spent a grand more on a high end out Mac Book Pro instead. Something I can use for work and play. But I think making the experience more available while making money off it would be a good way for Apple to sell more of them and more get people to buy one in the future when they release a more capable all around version which can perform intensive tasks, or at least run multiple large windows for an existing Mac, and a less expensive versions in the future.
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Available for rent on flights (or complimentary with First Class) sounds great. At say 1500-2000 flights per year (US or EU non-transoceanic typical), 50% usage rate, and a couple year's lifespan in heavy use (several thousand uses mean time to failure), even a $1 rental cost would be profitable. At $5 per set I'd imagine that half of your passengers would rent one. Would need good procedures to prevent theft, though.
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> At $5 per set I'd imagine that half of your passengers would rent one. Would need good procedures to prevent theft, though.
The amount of cleaning or disposable light seals / cushions you'd need to come up with would outweigh the profits if the breakage rate doesn't.
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> It has to be vanishingly small percentage of people who would buy AVP for this. But it will likely be could for already have one and make people happier about their purchase. If Apple want people to get elicited about the tech they should have “pop up theaters” in high traffic oddball locations where someone can buy a ticket to watch this. Like an oversized phone booth on the street in Time Square or Battery Park. Maybe even have some available on air planes, a place with abnormally high amount of higher net worth individuals with time to on their hands. Particularly in first and business class.
> I tried one, the tech is awesome. But it doesn’t do enough for me to want to spend $3000 for what is essentially an entertainment device. I spent a grand more on a high end out Mac Book Pro instead. Something I can use for work and play. But I think making the experience more available while making money off it would be a good way for Apple to sell more of them and more get people to buy one in the future when they release a more capable all around version which can perform intensive tasks, or at least run multiple large windows for an existing Mac, and a less expensive versions in the future.
That's actually a great idea!
When you're done, can I watch it? (Score:1)
What happened to shared experiences? This audience of one stuff is kinda sad.
Freakout farming? (Score:1)
Pioneers of cinema went gung-ho for the train-approaching-camera shot, on account of how it was, at least for a little while, guaranteed to have at least one noisy panic attack breaking out in the auditorium. Easy win. Power of the new medium, consider yourself testified. Not sure how you'd work the same routine with a Vision Pro, seeing as there's no auditorium involved, nobody to hear the poor unsophisticated sap scream, but I guess at least one hospitalisation, a couple of imaginative and well-placed mag
Yawn? (Score:3)
Yaaaaawn
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Yeah. 3D video has existed for a long time. So have 3D movies.
This is just Apple (and their fans) doing their usual schtick of relabeling existing technologies and pretending they invented something revolutionary.
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> Yeah. 3D video has existed for a long time. So have 3D movies.
> This is just Apple (and their fans) doing their usual schtick of relabeling existing technologies and pretending they invented something revolutionary.
No this is worse. 3D (depth) is just a visual trick to create realism on a film. It is still fully in control of the director (e.g. you can't focus on an out of focus area of the image forcing your eye to see what the director wants you to see).
This immersive video on the other hand has very little control over the narrative you see. The director said it right "you're not watching a movie anymore, you're inside the story". All the tools at their disposal to create emotions are gone. No ability to add a Dutc
"Short" means "advertisement" (Score:2)
> This will flop far harder than 3D movies.
The fact they are wasting all those resources and all they're coming up with is a short kinda indicates both their lack of faith in the technology AND their ability to squeeze anything worthwhile out of it - other than an advertisement disguised as "content".
It is not the future of cinema. It is once again an overpriced solution desperately looking for a problem someone else is willing to throw money at.
In one word - Apple.
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>> This will flop far harder than 3D movies.
> The fact they are wasting all those resources and all they're coming up with is a short kinda indicates both their lack of faith in the technology AND their ability to squeeze anything worthwhile out of it - other than an advertisement disguised as "content".
> It is not the future of cinema. It is once again an overpriced solution desperately looking for a problem someone else is willing to throw money at.
> In one word - Apple.
Howabout that this is a new cinematic and directorial universe, and it will take some time to apply it to a feature-length project.
What we have right now is akin to the Demo Records that came out when Stereo, and later, Quadrophonic, first appeared on the scene.
And don't start a flamewar over Quadrophonic; and in fact is a decent example of technical innovation that took awhile to "catch on".
After format-wars appeared to kill the idea of Quad recordings for music, it resurfaced about a decade and a half lat
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I think Atmos is a little removed from the others in that the recording no longer encodes sounds for a specific channel but rather says 'this sound goes here physically' you figure out the best way to approximately render that.
Actually it probably mirrors the difference between "3D" and immersive video in some ways. Rather than a fixed viewer position off to the side of the scene and information about 'depth' you now have images with a relationship to each other than the viewer "controls" the camera positi
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If you have fixed speaker positions, Atmos encoding is no different to a 5.1 mix for the same number of speakers. Where it is better is when you have many more speakers and a room that's not a perfect shape. A well calibrated system can use the speakers where they are and calculate the right positions in the sound field (and send to speakers at different levels appropriately).
HOWEVER, home Atmos mixes don't always have much more than the 7.1.4 premixed base channels. There are bandwidth constraints. Tha
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We had the inverse with "theatre in the round" where the audience looks in from all sides for many hundreds (thousands) of years. It wasn't compelling enough to keep it. The flat stage is actually not conducive to large audiences but that is what persists.
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> [. . .] All the tools at their disposal to create emotions are gone. No ability to add a Dutch tilt to create a sense of unease. No ability to create a slow almost imperceptible zoom towards characters faces to build tension. Heck no ability to focus on the characters at all, that wonderful subtle hint of an emotion that came out after 10 takes is worthess if your viewer has the option to not even look at the right character at the right time.
Hmmm.
Sounds like you're referring to some of the same, once-innovative, now overused, cheap cinematic "devices" used for decades by lazy Directors.
This has the potential for New cheap cinematic devices to be created.
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> All the tools at their disposal to create emotions are gone.
most of the "camera tools" are gone, but it's still his choice where to place it, how and when, what to show and what to hide, how to construct scenes. it is indeed a different thing entirely and needs different approach to create emotion and mood, direct attention, tell stories, etc. at the basic level, this isn't anymore about telling a linear story but about crafting the world where the story happens. this kind of cinema is mostly unexplored territory and lacks the century worth of art to learn from tha
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Repackaging someone else's inventions is "innovation." Or so past CXOs have told me.
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That's already Hollywood.
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> Yeah. 3D video has existed for a long time. So have 3D movies.
> This is just Apple (and their fans) doing their usual schtick of relabeling existing technologies and pretending they invented something revolutionary.
Um, most excellent and cool story bro!
Can you show us where Apple said they invented anything here? Help a friend out, you know where the cites are where Apple claimed they invented 3-D.
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> Can you show us where
5 words that tell you you've lost the argument. If you're asking someone else to provide proof of your assertion, your assertion is without substance.
Apple won't directly say something, but they heavily intimate it without saying the words directly precisely so they can create an impression of something without being held to it.
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>> Can you show us where
> 5 words that tell you you've lost the argument. If you're asking someone else to provide proof of your assertion, your assertion is without substance.
Dooood! you made the assertion that and I quote:
"This is just Apple (and their fans) doing their usual schtick of relabeling existing technologies and pretending they invented something revolutionary."
Perhaps I should say Cite your sources that support your assertion. Or are you one of these people who can just say something and no one is allowed to call you out on it?
You might think that asking a person to support their assertion is losing the argument, but sorry - your sideways claim tells the wor
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>> Can you show us where
> 5 words that tell you you've lost the argument. If you're asking someone else to provide proof of your assertion, your assertion is without substance.
> Apple won't directly say something, but they heavily intimate it without saying the words directly precisely so they can create an impression of something without being held to it.
It's because you can't prove a negative.
Idiot.
Re:Yawn? (Score:4, Informative)
This is not "3d video". This is VR video. They are not the same thing. 3d video is static, just perceived with depth. VR video lets you look around in any direction, creating much more of a sense of immersion.
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Exactly. And it's not just that. You can actually focus on different things near or far similar to real vision. I don't know the specifics of the Apple format, but I really feel that VR180 is an underrated medium. Basically it's VR video where everything is in front of you. There used to be an app you could download for Oculus/Meta headsets called Amaze which had TV shows, videos and movies in this format, sometimes involving choosing what you wanted the characters to do. But what I thought was intere
Re: Yawn? (Score:2)
Amaze still exists, but theyâ(TM)ve pivoted to doing the same style of recordings - but for music concerts. A bit more controlled setting, no âoeinteractiveâ narrative, and more replicating an idealized front row or on stage concert experience.
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> You can actually focus on different things near or far similar to real vision.
Well it's not projecting a light field. It might be force-shifting focus based on eye tracking, but not the same thing.
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Nope. It's still just a form of 3D video as it has existed for years and years.
The whole VR180 in high resolution thing has been done a lot, especially in the porn industry (google for "vr180 porn"), and yes, it is very immersive. But go ahead, look into what data the Apple format contains and what that allows for (hint: stereoscopic 3D, not 6DOF). Don't be fooled by marketing.
This subreddit has been around for a while: [1]https://www.reddit.com/r/VR180... [reddit.com]
[1] https://www.reddit.com/r/VR180Film/
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There haven't been a lot of 360 3D videos. But I did watch a few on Youtube with Google Cardboard.
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360 3D videos generally suck due to the lack of resolution per degree.
The 180 degree 3D videos are much higher quality and thus far more convincing, although even then immersion is much improved with higher resolutions (8k+) and high bitrate/good compression.
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> Yaaaaawn
Don't be so dismissive, I'm certain all 12 Vision Pro owners are very excited to see this.
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>> Yaaaaawn
> Don't be so dismissive, I'm certain all 12 Vision Pro owners are very excited to see this.
How many people do you know that have a legit 5.1/7.1/9.1, let alone a Dolby Atmos, playback system at home? Yet virtually all movie, TV and music incorporates these technologies, and the additional creative freedom they offer.
Why? So that one guy you know can enjoy it? Obviously not.
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Movies are shown in theaters, many of which are equipped for all of that. It takes less work to downmix to 5.1 than it does to stereo. They can blame the home user's equipment if it doesn't gracefully convert to stereo very well.
TV is mostly a stereo medium with an added dialogue channel. Low frequencies are shunted to the subwoofer but that's about it. Stock footage / audio might have ambient noise in all directions but it's just incidental. Maybe once in an episode of an action show the rear speakers