Doom turns 30, so its creators celebrate seminal first-person shooter’s contribution to IT careers
- Reference: 1702272728
- News link: https://www.theregister.co.uk/2023/12/11/doom_30th_anniversary_sigil_wad/
- Source link:
The Register [1]celebrated the game on its 20th anniversary, when we rated it "an absolute classic" and "the definitive horror slugfest against the minions of Hell." Five years later we [2]revisited it and decided "the graphics and resolution look like they've fallen out of an old Minecraft server, accuracy is a joke, the sounds seem basic and the gameplay formulaic," before redeeming the game with the view that "those of us of a certain age will never forget the visceral thrill of our first game, and the unalloyed joy in blowing an annoying coworker's head off."
Both assessments arguably remain entirely valid.
[3]
In a [4]livestreamed chat in which they reminisced about the game's origins, Romero and co-creator John Carmack gave us another reason to celebrate the game: its impact on the profession of IT.
[5]
[6]
The pair asserted that once players realized Doom could be played over a network in multiplayer mode, they decided to acquire the hardware and skills to make it possible.
"With Doom supporting IPX on a local area network, that made a lot of people learn a lot of stuff pretty quickly," Romero recalled.
[7]
Carmack agreed. "DOOM encouraged a lot of people to figure out the hardware," he noted. Players who wired their offices to enable LAN games gained valuable skills.
"A lot of people did wind up in sort of network administration posts and wiring up became the network guy in their office. Many offices wound up having a suspect business case put forward for why they all needed a network shortly after Doom came out," Carmack observed wryly.
He suggested that Doom's successor, Quake, "led a lot more people into software development careers, but Doom launched a lot of IT professional careers."
[8]Doom developer John Carmack thinks artificial general intelligence is doable by 2030
[9]Carmack quits Meta, brands it inefficient and unprepared for competition
[10]Doom : The FPS that wowed players, gummed up servers, and enraged admins
[11]Doom god John Carmack teleports from id Software to VR upstart Oculus Rift
In the livestream the pair also took a little credit for pioneering the release of software to the internet. The release of Doom precursor Wolfenstein 3D, they recalled, saw it uploaded to a bulletin board. Doom was the first game they released to the internet, and they argue that doing so set a standard.
Carmack, however, also recalled discussions about how best to package Doom – physically – so it had a strong presence on the shelves of software stores. He and Romero worried that using a DVD-style case would mean the game did not stand out.
[12]
The pair were confident the game was great when the released it, and Carmack believed "we could just sell this in a brown paper bag and it'll be fine."
He was wrong. Despite its breakthrough gameplay, Doom needed merchandising to succeed. Carmack misses the creative packaging and other in-store marketing efforts of the era, as they created a gaming experience that no longer exists now that the overwhelming majority of software is bought online.
That channel does, however, have its own charms: after learning of the game's anniversary The Register was able to acquire Doom 1993 from the Microsoft Store today for AU$7.45 ($4.95), and sample the new .WAD file – a game level Romero created specially for the 30th anniversary, named [13]SIGIL .
On the [14]modest but modern PC I used to run the game, graphics scrolled so quickly I had to slow the frames-per-second to 30 to have a chance of surviving.
Your correspondent's Doom skills are beyond rusty, so being thrust into the initial star-shaped chamber was more than a little confronting. But before long I had acquired a shotgun, blasted a demon back to Hell, opened a door and tried unsuccessfully to find my way across a series of stone platforms suspended in bubbling lava – all while being slightly unsettled by the eerie soundtrack.
I stopped there because I'm not actually paid to play games – at least not for more than a few minutes at a time.
Romero and Carmack mused that they don't see enthusiasm for Doom stopping – the game remains vastly amusing and it continues to satisfy another important audience: developers.
In their vidchat, the pair rated Quake's level editor as too complex for casual creators.
But Doom, they argued, got it right – by running the level editor alongside the game and therefore allowing developers to iterate their work easily.
Thankfully, they dared not coin the term DoomOps for that approach.
But given the game's undoubted contribution to the fields of computing and entertainment, such recognition would not be unreasonable. ®
Get our [15]Tech Resources
[1] https://www.theregister.com/2011/11/23/antique_code_show_id_software_doom/
[2] https://www.theregister.com/2018/12/10/doom_turns_25/
[3] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_software/front&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=2&c=2ZXbr2rqyarm8@WmTbeWUrQAAAMw&t=ct%3Dns%26unitnum%3D2%26raptor%3Dcondor%26pos%3Dtop%26test%3D0
[4] https://www.youtube.com/watch?v=QvAkaJsvAXs&t=3s
[5] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_software/front&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=4&c=44ZXbr2rqyarm8@WmTbeWUrQAAAMw&t=ct%3Dns%26unitnum%3D4%26raptor%3Dfalcon%26pos%3Dmid%26test%3D0
[6] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_software/front&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=3&c=33ZXbr2rqyarm8@WmTbeWUrQAAAMw&t=ct%3Dns%26unitnum%3D3%26raptor%3Deagle%26pos%3Dmid%26test%3D0
[7] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_software/front&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=4&c=44ZXbr2rqyarm8@WmTbeWUrQAAAMw&t=ct%3Dns%26unitnum%3D4%26raptor%3Dfalcon%26pos%3Dmid%26test%3D0
[8] https://www.theregister.com/2023/09/26/john_carmack_agi/
[9] https://www.theregister.com/2022/12/19/john_carmack_quits_meta/
[10] https://www.theregister.com/2018/12/10/doom_turns_25/
[11] https://www.theregister.com/2013/11/22/carmack_goes_to_oculus_rift/
[12] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_software/front&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=3&c=33ZXbr2rqyarm8@WmTbeWUrQAAAMw&t=ct%3Dns%26unitnum%3D3%26raptor%3Deagle%26pos%3Dmid%26test%3D0
[13] https://romero.com/sigil
[14] https://www.theregister.com/2023/10/24/kamrui_gk3_plus_review/
[15] https://whitepapers.theregister.com/
my parents were horrified by an early arcade game where you ran over pedestrians with a very slow car, at which point they became grave markers that would bog down your car. The pedestrians were safe on the pavement but kept entering the street to be run down. All very simple, monochrome and probably responsible for the state of driving to this day.
Exidy's "Death Race"
... from 1976
The born again Christian mother was so horrified by the demons and inverted crucifixes
Good job she never found out what happened when the installation CD was played backwards!
Back when the system with the most MHz...
...on your LAN had the network address of BA:DD:AD:38:70:00.
Doom and Duke Nukem 3D
Obsessions that started an IT career.
May the frag be with you.
Re: Doom and Duke Nukem 3D
I've come here to reply and chew bubble...and I am all out of bubblegum.
Re: Doom and Duke Nukem 3D
Those alien bastards are gonna pay for shooting up my ride
#memories
Last time I played Doom, I got motion sick, which I never got back when I played originally. I put it down to my age or the low resolution graphics of pixelated walls sliding by, but probably a combination of both.
I could barely play a level at a time last time I felt nostalgic to dig it out.
I hit Wolfenstein 3D very hard but I got severe motion sickness with the original Doom - 5 minutes was all I could cope with. Never did work out what the difference between the two was - no perceptible flicker, same drifty motion ...
I may be misremembering, but doesn't Doom have a wider field of vision?
Also I don't think Wolfenstein had the "head bobbing" thing where the camera's vertical position rises slightly with each footstep?
"Doom 1993 from the Microsoft Store"
Should have got it from the Steam store, just as cheap (I think) but you also get the Proton version...
Re: "Doom 1993 from the Microsoft Store"
Honestly. Who uses the Microsoft Store, except ironically?
Re: "Doom 1993 from the Microsoft Store"
I had the MSFT store icon right there, but Steam isn't installed on this PC.
Don't judge me, please.
They're not wrong about the careers in IT. Back in the 90s my friends and I all geeked out on the hardware builds of our PCs, the LAN for Quake/Quake2/Unreal Tournament and dialup technologies all in the name of becoming a LPB (Low Ping Bastard) for online play. The lower your latency the greater advantage you had so we all hated those rich or lucky enough to acquire cable modems and worked hard to optimise connection strings, reduce lag etc tweaking the crap outta dialup. All of course born from our love of endlessly playing doom when we weren't building our own levels.
The modding community that came about as a result of doom and quake was immense and definitely a golden age for PC gaming imho.
I'll tip my hat to all those who remember playing Quake II Jailbreak mod. We were number one for a while...
I'm a network ops manager for an ISP now. Most of my buddies from those days are in IT jobs now. <3 Doom.
Ah Doom
..and the null modem cable. Wander into computing lab (or engineering lab, we were equal opportunities), disconnect a couple of machines from the network (preferably facing the door so you could keep an eye out for staff), unzip Doom from a stack of floppies, frag away.
Very happy memories :)
Re: Ah Doom
Frak was available on a floppy somewhere ... was that the wussy version of having a Frag? :-)
Found my box set
last week while cleaning out the garage. Box, 3.5” disks and user guide all like new.
Happy days!
Wonder what it would be worth these days?
Lsl
Ne2000
Ipxodi /a
I remember religiously keying that in every Doom lan party
30 years later, retired sysadmin. Yup article was right!
Carmack misses the creative packaging and other in-store marketing efforts of the era
Ah yes, the happy days when games came in boxes the same size as a box of cornflakes, containing nothing more than a CD and a tiny installation leaflet.
Re: Carmack misses the creative packaging and other in-store marketing efforts of the era
I see you weren't a fan of flight sims, space "sim"s, D&D games, or adventure games.
Re: Carmack misses the creative packaging and other in-store marketing efforts of the era
SIM Farm. Full box. CD release. Contents of the CD? 1.3mb. You could pirate it onto a single floppy disc...
Hated by sysadmins
Every lunchtime, network utilisation shot to 100% as everyone joined in a huge corporate fragfest. It was a chance to shoot your real life boss in a virtual way. Happy times.
Re: Hated by sysadmins
Or if you had the unpatched release (pre 1.2 iirc) 200% network utilisation...
Real programming
Carmack's Reverse algorithm and poss. the fast inverse square-root method.
I missed out on Doom an the time, though did play Wolfenstein 3D to death on my friend's dad's PC.
As teenagers we installed Doom on a friend's family PC. The born again Christian mother was so horrified by the demons and inverted crucifixes that after uninstalling the game, the PC has to be taken to church to be prayed over by the congregation in some kind of exorcism