Boffins reckon Mars colony could survive with fewer than two dozen people
- Reference: 1692170888
- News link: https://www.theregister.co.uk/2023/08/16/mars_colony_size/
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SpaceX president and chief operating officer Gwynne Shotwell last year [1]speculated that humans could land on Mars within this decade, so it's not too soon to start thinking about the feasibility of a Mars colony or how many people would need to be present to keep the settlement functioning. No one wants to re-enact the desperation depicted in 2015 sci-fi film The Martian .
While the technology necessary to make Mars habitation plausible remains an ongoing project, some have already done the math. In a 2020 [2]research paper published in Nature , Jean-Marc Salotti, professor of computer science at Ecole Nationale Superieure de Cognitique, Institut Polytechnique de Bordeaux in France, concluded that 110 humans would be required for a self-sustaining colony on Mars.
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There have been other estimates. A [4]2003 study put the low-end colony size at 100. A separate 2001 paper suggested [5]a self-sustaining colony of 500 – not cited as a minimum – could work on the North Polar Cap of Mars. But the 110 figure is more recent.
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That may be more people than necessary. A group of researchers from George Mason University in Fairfax, Virginia, has concluded that a Mars colony could get by with just 22 colonists.
The data scientists – Edgar Arguello, Sam Carter, Cristina Grieg, Michael Hammer, Chris Prather, Clark Petri, and Anamaria Berea – describe their findings in a preprint [8]paper titled "An Exploration of Mars Colonization with Agent-Based Modeling."
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"We started our study after we saw [Salotti's] paper and we wanted to verify that number," said Anamaria Berea, associate professor of computational and data sciences at George Mason University and one of the co-authors of the research, in an email to The Register .
Berea said the Nature paper made assumptions that didn't take into account the reality of social and psychological behavior and the continuity of human interactions, even at a distance in space.
"We tend to often treat humans as just numbers or particles devoid of personal incentives, heterogeneity and adaptability," said Berea. "Human groups are complex systems where the outcome is not the sum of its parts, but synergistic. Any social system exhibits properties of adaptability, emergence, and non-linear dynamics."
[10]Curiosity finds evidence of wet and dry seasons on ancient Mars
[11]Think International Space Station dust is obviously free of bad chemicals? Wrong
[12]NASA to test potential 400Mbps laser link for Mars
[13]We need to be first on the Moon, uh, again, says NASA
"Additionally, what we included in our model – and it was not included in the other paper – is the relationship between Earth and the habitat on Mars. It is hard to imagine a habitat that will be completely cut off from Earth supplies and independent from the get-go, especially in an environment that is so unsustainable for human life as Mars, even if we would have the best technology to help us there."
"The scenario where you can simply send X number of people somewhere and just let them survive is very unlikely, also because it actually costs much more to send tens and hundreds of people into space than sending resupply shuttles."
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In an email to The Register , Salotti wrote, "Twenty-two is in fact compatible with my 110 as different problems are addressed. Twenty-two is acceptable when shipments from Earth are possible for resupply. It might even be lower. The problem with this kind of approach is that the results highly depend on the set of parameters, which are arbitrary."
Berea and her co-authors made their Mars colony population calculations using agent-based modeling in an open source software application called [15]NetLogo .
"Agent-based modeling (ABM) is a class of computer simulations that encode 'agents'/individuals with the relevant attributes similar to the individuals in real life, and also the rules of interactions between these agents," explained Berea.
"In general, with ABMs we create simulations that are representative of a complex system and phenomenon from reality, where we can track the emergence of large patterns or phenomena out of simple rules of behaviors and interactions at the micro level."
"Additionally, we can explore a wide range of scenarios and we can isolate relevant initial conditions and parameters that are more likely to render the phenomena we observe in reality. This is especially useful for systems where direct causal phenomena is not easily deduced from data or experiments, and for systems where we have interactions between agents and various environments."
Using past research about how crew perform under stress (e.g. submarine crews, Antarctic exploration teams, soldiers in Iraq), the boffins created data models for Martian settlers (e.g. coping capacity, resilience, skill level, metabolism, stress level, etc.) and assorted environmental variables and fed them into the NetLogo software to create a simulation. The result is something like The Sims but without the fun graphics.
Each Martian colonist was assigned one of four possible psychological traits: neurotic, reactive, social, or agreeable, and then simulation was run. The modeled Martians would move, sleep, work with others, produce or consume resources, and interact. Without sufficient resources, the Sim Martians lose health and those reduced to zero health die and get removed from the simulation.
Every 78 weeks, a shipment from Earth may be received bringing four new colonists, each with their own personality traits, unless an accident occurs in transit (creating stress for the colonists).
One of the findings of running this ABM is that mission planners may want to minimize the number of neurotics sent to Mars. "Martians with the 'neurotic' psychology die at a much higher rate than those of other psychologies, and once their population reaches a low enough level, the settlement population stabilizes," the paper observes, and notes that those with the agreeable personality type fare the best over time.
Based on five runs of the model for a period of 28 years – seeded with initial population sizes ranging from 10 to 170 in steps of ten – "an initial population of 22 was the minimum required to maintain a viable colony size over the long run," the paper says.
"We wanted to show that if we neglect the social, behavioral and psychological aspects of space explorations, we can err grossly in our estimations, predictions and projections," said Berea.
"Astronauts or regular humans that will explore space in one way or another are not amorphous entities, and our sociality and psychology will have a crucial role for these missions. Our social and behavioral aspects as humans can literally cut the line between the success and failure of a mission, especially a long term one, and can also be reflected in the economic costs of such missions." ®
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[1] https://www.cnbc.com/video/2022/05/06/spacexs-gwynne-shotwell-well-put-people-on-mars-within-the-next-decade.html
[2] https://www.nature.com/articles/s41598-020-66740-0
[3] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_offbeat/science&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=2&c=2ZNyeUGaVQCMDVQoSxcfbcwAAA8I&t=ct%3Dns%26unitnum%3D2%26raptor%3Dcondor%26pos%3Dtop%26test%3D0
[4] https://pubs.aip.org/aip/acp/article-abstract/654/1/1250/728020/A-View-of-Future-Human-Colonies-on-Mars
[5] https://www.sciencedirect.com/science/article/abs/pii/S0094576501000819
[6] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_offbeat/science&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=4&c=44ZNyeUGaVQCMDVQoSxcfbcwAAA8I&t=ct%3Dns%26unitnum%3D4%26raptor%3Dfalcon%26pos%3Dmid%26test%3D0
[7] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_offbeat/science&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=3&c=33ZNyeUGaVQCMDVQoSxcfbcwAAA8I&t=ct%3Dns%26unitnum%3D3%26raptor%3Deagle%26pos%3Dmid%26test%3D0
[8] https://arxiv.org/abs/2308.05916
[9] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_offbeat/science&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=4&c=44ZNyeUGaVQCMDVQoSxcfbcwAAA8I&t=ct%3Dns%26unitnum%3D4%26raptor%3Dfalcon%26pos%3Dmid%26test%3D0
[10] https://www.theregister.com/2023/08/12/curiosity_finds_evidence_of_wet/
[11] https://www.theregister.com/2023/08/11/dust_from_the_iss/
[12] https://www.theregister.com/2023/08/10/nasa_to_launch_laser_system/
[13] https://www.theregister.com/2023/08/09/nasa_artemis_2_update/
[14] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_offbeat/science&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=3&c=33ZNyeUGaVQCMDVQoSxcfbcwAAA8I&t=ct%3Dns%26unitnum%3D3%26raptor%3Deagle%26pos%3Dmid%26test%3D0
[15] https://ccl.northwestern.edu/netlogo/
[16] https://whitepapers.theregister.com/
Why do people call a small outpost a colony ?
Any settlement can only be considered a colony when it can survive without ongoing resupply. On Earth (with air, water and food available) the minimum number for long term survival seems to be about 2000 - fewer than that and inbreeding becomes a problem (smaller groups have survived when there has been a trickle of new people arriving).
On Mars (or the Moon) the lack of critical resources (air, water, food etc) requires a lot of high tech equipment for survival. This requirement for high tech means that resupply from Earth will be needed until the equipment can be produced locally. The number of people needed to produce such equipment means that the smallest self sustaining colony on Mars would need over a million people. Any smaller group would be doomed to extinction if the supply from Earth was cut off. When it was no longer possible to repair or replace a bit of vital equipment the settlement would start to die.
Re: Why do people call a small outpost a colony ?
Yep. The "how many people" question is poorly defined. Salotti kind of mentions this when he notes that the outcome of the model is heavily dependent on parameters, which are very arbitrary.
What is "survive"? Is it "survive between resupply runs"? Is it "colonists get to have kids"? Is it "the settlement can survive indefinitely"? In the last two cases, with or without resupply runs?
And what is a resupply run anyway? Just spare parts that can't possibly be produced locally, e.g. electronics? Spare parts that could be produced locally with difficulty, e.g. refined metals? Consumables? Food, fuel, water, oxygen? From the article, it seems that they even include more people in the resupply runs. That's pretty generous. And how frequent are these resupply runs anyway? If you use multiple rockets, you could make them arbitrarily frequent.
Depending on the answers, you'll get vastly different results to the "how many people" question. Could be anything from one person (if resupplies are frequent and complete) to one million (if we're in an Earth-is-gone-humanity-must-survive scenario).
Because of this, I have concerns about how useful these studies can be, and I'm fairly sure that they can't be compared to each other anyway.
Re: Why do people call a small outpost a colony ?
> I have concerns about how useful these studies can be
They are indeed just approximate answers to the wrong question...
It would be more pressing to know what the purpose of this "colony" thing might be, and what the technical realities governing it are. In real life return on investment will heavily dictate, not only the initial investment, but also the resupply frequency (or even existence!): Nobody will shell out billions yearly just so the Martians can get the latest iPhone.
So, is this a vanity project, just so we can say "we did it", move on, and never set foot on Mars for the next 50 years (like the Moon)? Is this a new settlement supposed to be or eventually become self-sufficient? What would it be for (the Americas were colonized because the was wealth to be found here, not because some billionaire had cash burning his pockets)? What would be the political status of this colony be (does a terrestrial nation claim sovereignty over that settlement? I'm sure all the others nations will disagree. On the other hand if it's independent, it will be left to fend for its own, i.e. starve).
.
BTW I like the obvious things that study claims to have discovered. Brace yourself: Neurotic people = bad in a group, Agreeable ones = good... I guess the number of psychopathic mass murderers would have to be limited too - Surprise! Now I have to go claim my Nobel.
Re: Why do people call a small outpost a colony ?
For mars, supply runs are about once [or an arbirary number of shipments] every 780 days. It isn't really practical to send a shuttle there when it is on the other side of the sun to us.
Re: Why do people call a small outpost a colony ?
If breeding is expected in a colony the inbreeding problem can be easily countered with a freezer and a box of turkey basters.
For an off-Earth colony the most important resource is energy. With an energy surplus you can do almost anything.
Re: Why do people call a small outpost a colony ?
For an off-earth colony, surely water and oxygen are the most important resources?
Re: Why do people call a small outpost a colony ?
For an off-Earth colony the most important thing is money . If you have money, getting enough energy, water and oxygen are just formalities.
What I'm saying is, a colony there needs to have an economic reason for being, something which might justify throwing enormous amounts of money at it during several decades. And investors are extremely impatient, so it better be huge ...
Not that I wouldn't like to see it, but I don't believe in Santa.
Re: Why do people call a small outpost a colony ?
Well, I reckon it's a Left Pondian Cousins' thang - references to "cities" in an odd way too by my reckoning. Example: while heading north on I1 around Lauderdale, I pass a sign reading "Welcome to Sunrise City, Pop. 312", less than 10 seconds later "Thank you for visiting Sunrise City!"
Now that's enthusiasm!
[NB: "Sunrise City" is a Lil Regomization - can't remember the name, but it was "Sunsomething City"!!]
To re-enact the most horrific "storm" on mars, get someone to stand about 20foot away from you. Now fart in their general direction and see how close you come to blowing them off their feet.
The Martian had Mars winds BILLIONS of times the strength they actually are. Mars atmosphere is so thin its strongest storms are what would pass for "windless becalmed weather" on earth.
The only issue with a "martian storm" is incredibly fine dust gets lifted into the air and wafts everywhere. Thats it.
No explosions/uber lightning strikes and buildings getting almost ripped off their foundations. A superstorm would Just a barely-felt faint gust of wind.
The next two on my list
2.5m diameter hole in the habitation module sealed with a sheet of plastic reinforced with duct tape and held in place with ratchet straps: To get a feel for what air pressure would do to that imagine turning it sideways on Earth and expecting it to support a large dump truck full of gravel.
Catalytic combustion of hydrazine in the habitat to make ~400kg of water: I need to listen to a chemist on this one, but in real life chemical reactions rarely go 100%. With improvised equipment there will be left over hydrazine. The NFPA 704 diamond for hydrazine has a blue 4: very short exposure could cause death or major residual injury. (Mark doesn't say where he is getting his oxygen - I assume it is dinitrogen tetroxide from the MAV.)
I enjoyed the film but it is a clear case of reality making life difficult for story telling.
Obvious?
"planners may want to minimize the number of neurotics sent to Mars"
Icon because, did this need to be stated?
Re: Obvious?
A missed opportunity perhaps?
I'd plan for a few "extra specials" to go, a Space Karen for example. Get 'em all up there, we can stay here in peace!
Icon, because party time!
Re: Obvious?
But how long would Space Karen last before Karen was asked to step outside...
"neurotic, reactive, social, or agreeable"
I note that they did not include psychopath or sociopath in the selection list.
We may have screening tools available that can weed out sociopaths, but I doubt that a truly determined psychopath can be detected before its too late.
I'm sure a true psychopath would learn what it is a screening process looks for and adapt his behavior to avoid detection. Then, when on Mars, it would be game time and he could set up dozens of different "experiments" to drive everyone crazy before starting to kill.
And beware sending any psychiatrist over there. It's the golden ticket for a psychopath.
The modeled Martians would move, sleep, work with others, produce or consume resources, and interact
As it's SpaceX looking at doing this, I would love to have seen the simulation results when they added a leader with the personality type "Elon Musk".
How long did the colony last? 3 hours?
Actually, they could have run this simulation to also test out his plans here on Earth for his Twitter acquisition to see how long that would survive.
Re: How long the colony would last
One accident with an airlock or space suit and the problem would be solved. Either that or use [1]Tesla's range prediction software and customer support on one of the rovers.
[1] https://www.reuters.com/investigates/special-report/tesla-batteries-range/
as long as
Sax, Nadia Nine fingers and Arkady go then all good ;-)
Without sufficient resources, the Sim Martians lose health
As long as they know where their potatoes are they'll be fine!
(Oooh, two cultural references in one!)
A philologist by the name of Ransom
would be the ideal candidate
if he might be persuaded
by say a ruthless and arrogant scientist by the name of Dr Weston.
https://en.wikipedia.org/wiki/Out_of_the_Silent_Planet#Characters