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  ARM Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life (Terry Pratchett, Jingo)

Oh, wow. OK. Apple really is making a $3.5K VR ski-mask. Dev tools are now out for it

(2023/06/22)


Apple's Vision Pro goggles won't be available until next year, though registered developers can now explore the iGiant's tools for making apps for the virtual-reality headset.

On Wednesday, the tech titan released [1]Xcode 15 beta 2 , which includes the visionOS software development kit (SDK), a 3D content design tool called [2]Reality Composer Pro , and a [3]visionOS simulator . VisionOS being the operating system powering the [4]ski-mask-like Vision Pro gadget.

Together, these tools give software developers a way to begin creating and testing augmented-reality apps in preparation for actual hardware availability.

[5]

"Apple Vision Pro redefines what’s possible on a computing platform," said Susan Prescott, Apple’s VP of worldwide developer relations, in [6]a statement . "Developers can get started building visionOS apps using the powerful frameworks they already know, and take their development even further with new innovative tools and technologies like Reality Composer Pro, to design all-new experiences for their users.

[7]

[8]

"By taking advantage of the space around the user, spatial computing unlocks new opportunities for our developers, and enables them to imagine new ways to help their users connect, be productive, and enjoy new types of entertainment."

To acclimate developers to the unusual challenges of virtual environment interaction, Apple next month plans to open developer labs in Cupertino, London, Munich, Shanghai, Singapore, and Tokyo. This will provide an opportunity to see how apps actually perform on a facetop. The company is also planning to let teams apply to receive developer kits – presumably prototype hardware of some sort.

[9]

A decade ago, Google adopted a similar approach, distributing its unloved Google Glass augmented reality headset through Basecamp stores in San Francisco, London, Los Angeles, and New York. But it shuttered those outlets in late 2014, then in 2019 shut down the Google+ social network where the ad biz published the Basecamp decampment announcement.

[10]Microsoft remembers it was going to bring Windows 11 to HoloLens

[11]Metaverse? Apple thinks $3,500 AR ski goggles are the betterverse

[12]The world of work is broken and it's Microsoft's fault

[13]Parent discovers the cost of ignoring Roblox: £2,500 and heart palpitations

Starting next month, developers who have created apps using the Unity development framework will have a shortcut into the world of spatial computing: Apple will provide a way to port Unity games and apps to visionOS.

Figuring out what's possible in [14]visionOS and how to create an appealing experience may not come easily, so it's helpful that devs have at least half a year to hash things out. Interacting with on-screen objects requires reading standard hand gestures supported in the SwiftUI framework or creating custom gestures using ARKit, Apple's augmented reality framework.

Apple has provided four sample apps that can help developers understand its new computing paradigm. There's [15]Hello World , a demonstration of windows and 3D space; [16]Destination Video , which shows off spatial audio and 3D video; [17]Happy Beam , which shows how to use ARKit for 3D entertainment; and [18]Diorama , which illustrates how to use Reality Composer Pro to create and preview RealityKit content.

Initially, developers will have to get used to how 2D interfaces and associated gestures should behave in a 3D environment. Then there's figuring out how to take advantage of spatial audio, which locates sounds in 3D space. And eventually, devs will have to grapple with how multiple people should interact in a 3D environment, using SharePlay, the Group Activities framework, and Spatial Personas.

[19]

There's a lot to think about, like how many people plan to pony up $3,500 for a headset and hand waving. At that price point, it doesn't have to be that many to make it worthwhile. ®

Get our [20]Tech Resources



[1] https://developer.apple.com/download/all/?q=xcode%2015

[2] https://developer.apple.com/augmented-reality/tools/

[3] https://developer.apple.com/documentation/xcode/running-your-app-in-simulator-or-on-a-device

[4] https://www.apple.com/newsroom/2023/06/introducing-apple-vision-pro/

[5] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_software/front&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=2&c=2ZJTEf@igin6KYsQyEUidzQAAAQk&t=ct%3Dns%26unitnum%3D2%26raptor%3Dcondor%26pos%3Dtop%26test%3D0

[6] https://www.apple.com/newsroom/2023/06/developer-tools-to-create-spatial-experiences-for-apple-vision-pro-now-available/

[7] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_software/front&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=4&c=44ZJTEf@igin6KYsQyEUidzQAAAQk&t=ct%3Dns%26unitnum%3D4%26raptor%3Dfalcon%26pos%3Dmid%26test%3D0

[8] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_software/front&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=3&c=33ZJTEf@igin6KYsQyEUidzQAAAQk&t=ct%3Dns%26unitnum%3D3%26raptor%3Deagle%26pos%3Dmid%26test%3D0

[9] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_software/front&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=4&c=44ZJTEf@igin6KYsQyEUidzQAAAQk&t=ct%3Dns%26unitnum%3D4%26raptor%3Dfalcon%26pos%3Dmid%26test%3D0

[10] https://www.theregister.com/2023/06/15/microsoft_windows_11_holographic/

[11] https://www.theregister.com/2023/06/05/apple_vision_pro/

[12] https://www.theregister.com/2023/05/10/microsoft_work_trend_index/

[13] https://www.theregister.com/2023/05/22/roblox_shopping_spree/

[14] https://www.theregister.com/2023/06/05/apple_vision_pro/

[15] https://developer.apple.com/documentation/visionos/world

[16] https://developer.apple.com/documentation/visionos/destination-video

[17] https://developer.apple.com/documentation/visionos/happybeam

[18] https://developer.apple.com/documentation/visionos/diorama

[19] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_software/front&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=3&c=33ZJTEf@igin6KYsQyEUidzQAAAQk&t=ct%3Dns%26unitnum%3D3%26raptor%3Deagle%26pos%3Dmid%26test%3D0

[20] https://whitepapers.theregister.com/



Posting from my work MacBook Pro rather than my personal iPhone or Mac Mini...

ThomH

I've nevertheless found [1]Karl Guttag * to be quite persuasive on the topic of the likely issues with Apple's product: they didn't demonstrate any new applications or interaction breakthroughs, reproducing reality on a screen in front of your eyes — no matter how low the latency — still doesn't look or feel like reality due to vergence-focus differences, the pixel counts still aren't where they'd need to be for things like virtual screens to look as good as real screens.

I don't think I'm just parroting the first thing I found that confirms my prejudices, I guess time will tell.

* designer of the TMS9918, the TI/ColecoVision/SG1000/MSX/etc video chip that was first to sprites and tiles, of various other chips in the interim, involved in the first synchronous DRAMs, doing AR and VR for at least the last decade or so, semi-recently very early to the Magic-Leap-is-obviously-investor-baiting-fluff train. Even though the formatting of the blog makes it look like spam and/or whatever your uncle last wrote on Facebook about politics.

[1] https://kguttag.com

There is an article

Lis

on Ars that does a proper job of explaining what these glasses things are for.

As for the price? Like the Mac Pro they are not really aimed at consumers are they?

And the article? Clickbait shite which I, of course, suckered for. hence this comment. They say "as you get older, you get wiser". I think I am living proof that it is not always true.

Anyway, fuck this bollocks, it's nearly Friday. Happy happy day!

Work consists of whatever a body is obliged to do.
Play consists of whatever a body is not obliged to do.
-- Mark Twain