News: 1686003401

  ARM Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life (Terry Pratchett, Jingo)

Metaverse? Apple thinks $3,500 AR ski goggles are the betterverse

(2023/06/06)


WWDC For its annual Worldwide Developers Conference, Apple today teased an augmented-reality headset called Vision Pro, its second-major product line expansion after the Apple Watch since CEO Tim Cook took charge in 2011.

"This is a day that's been years in the making, one that I've really been looking forward to," Cook told his audience. "I believe that augmented reality is a profound technology. Blending digital content with the real world can unlock experiences like nothing we've ever seen.

"Vision Pro is a new kind of computer that augments reality by seamlessly blending the real world with the digital world. It's the first Apple product you look through and not out."

[1]

Vision Pro: Refined and elegant, but those goggles tho... Source: Apple

As well as the ski-mask-like virtual-reality goggles, Cook announced a 15-inch MacBook Air, renovated Mac Studio and Mac Pro desktop computers, iOS 17, iPadOS 17, and watchOS 10.

Apple's refreshed hardware includes Arm-compatible Apple Silicon M2 chips across much of its range. And with the arrival of Apple Silicon in the Mac Pro, Apple's platform transition away from Intel chips is complete. The previous Mac Pro relied on an Intel Xeon processor; now, none of Apple's current hardware has Intel inside. The x86 giant's stock price is right now down about five percent on the news.

Another reality

The [2]Apple Vision Pro headset starts at $3,499 and is scheduled to ship early next year. The face-hugging gadget – like something out of Ready Player One – and dangling battery aspire to define a platform that Cook calls spatial computing – carefully not mentioning the [3]M word .

Demonstrations of the snorkling-goggles-esque device show it as an entertainment system – with vivid video and spatial audio – and as a work environment – with layers of icons, windows, and menus, making it more of a general computing device if that's what you want. It features an input system tied to the user's eyes, hands, and voice – internal sensors track eye movements while external cameras watch for hand gestures and microphones capture voice commands.

[4]

Home screen ... A view of the Apple Vision Pro user interface

Vision Pro runs on visionOS, which includes iOS and spatial frameworks, a multi-app 3D engine, an audio engine, a devoted renderer subsystem, and a real-time subsystem. The device will have it own app store, although it's anticipated many existing iPhone and iPad apps will work with the new hardware.

We're told the device will launch with support for Disney+, the Unity game engine, and tons of iOS and iPadOS apps, including Safari and Microsoft's Word and Excel. The hardware will provide face-based authentication using a system called Optic ID, which is supposed to be harder to fool than Apple's usual Face ID. The battery pack is also supposed to last a couple of hours per charge, although you can keep it plugged in while using it.

Eye, eye

Among the headset's many innovations – Apple is said to have filed more than 5,000 patents developing its headset – Vision Pro manages to avoid the antisocial effrontery of other goggle systems that conceal the wearer's eyes. The company calls this bit of trickery EyeSight.

Apple's hardware captures an image of the user's face during setup and projects a likeness of the wearer's eyes on the headset's external display to create the illusion of the wearer's gaze when needed. This realistic-looking fake face can be revealed when another person is nearby, as a form of social solicitude, and can be hidden by altered opacity when the wearer's attention is elsewhere.

[5]By 2026, total AR/VR goggle sales will trail a single quarter of current tablet shipments

[6]Meta wheels out Deloitte to plug the metaverse. Is anyone actually convinced?

[7]By 2026, total AR/VR goggle sales will trail a single quarter of current tablet shipments

[8]Surprise! The metaverse is going to suck for privacy

The two internal displays together have 23 million pixels, which provide resolution better than a 4K monitor per eye. They're driven by an Apple-designed M2 processor and a new R1 real-time sensor processor that coordinates input from 12 cameras, five sensors, and six microphones. The R1 chip ensures display changes due to head movements and other input occur with as little motion-sickness-inducing latency as possible – within 12 milliseconds, Apple claims.

In a move to distance itself from companies in the VR space that treat headset analytics data as something that can be sold to marketers, Apple is promising not to reveal eye tracking data.

[9]

"Where you look is very personal," explained Mike Rockwell, VP of Apple's technology development group, during the WWDC presentation. "It can give away what you're thinking. In Apple Vision Pro, where you look stays private. Eye input is isolated to a separate background process so apps and websites can't see where you were looking. Only when you tap your fingers do results get communicated."

[10]

[11]

In other words, data from cameras and sensors is processed at a system level and is not available to apps, meaning they can't covertly capture your surroundings.

Accessorize

The Vision Pro's non-electronic parts have also received Apple-level attention. Attachable Zeiss glasses will be offered to handle vision correction, if necessary. A so-called Light Seal – a piece of fabric that fits to your face to keep out stray light – is separate from the aluminum alloy frame and will be available in varying sizes, as will the Head Band to ensure a snug fit. The fact that Apple has chosen to capitalize these accessories means different styles are likely to be sold, and they most likely won't come cheap.

Apple is entering the face-hugging computer market in the wake of Meta's widely noted metaverse cash conflagration – $13.7 billion in operating losses for its Reality Labs division in 2022, following $10.2 billion spent in 2021 – and subsequent layoffs. For those who remember 2015, Google also set a fair bit of cash alight with its failed augmented reality headset Google Glass, which lived on for business customers [12]until recently .

And how could we forget Microsoft's [13]HoloLens – well, everyone else has.

[14]

Nonetheless, analysis firms that sell expensive reports to tech industry clients continue to talk up the market potential of augmented, virtual, mixed, and extended reality. For example, Acumen Research and Consulting [15]said last December that the global AR/VR market, $22.5 billion in 2021, will reach $451.5 billion by 2030.

Most Metaverse business projects will be dead by 2025 [16]FYI

“Even though it won’t launch until early 2024, we expect that the Vision Pro will transform the spatial computing segment, thanks to some of Apple’s design decisions and its innovative visionOS," said Leo Gebbie, principal analyst for connected devices at consultancy CCS Insight, in an emailed statement. "Virtual and augmented reality (VR and AR) have been through a period of intense scrutiny and skepticism in recent times but if one company has the star power to revive the segment, it’s Apple."

There's still some life in the market. Microsoft's HoloLens 2 [17]continues to exist . Magic Leap 2, after [18]much trouble , debuted [19]in September , and also exists. And Meta just announced its [20]$499 Quest 3 headset .

Apple's arrival is likely to be spun by concerned competitors as a validation rather than a setback. Now the maker of shiny things just has to figure out how to build a follow-up headset that the masses can afford. ®

Get our [21]Tech Resources



[1] https://regmedia.co.uk/2023/06/05/apple.jpg

[2] https://www.apple.com/apple-vision-pro/

[3] https://www.theregister.com/2023/03/31/metas_clegg_goes_nuts_metavere/

[4] https://regmedia.co.uk/2023/06/05/apple_vision_pro_menu.jpg

[5] https://www.theregister.com/2022/12/22/idc_ar_vr_hardware_predictions/

[6] https://www.theregister.com/2023/05/10/meta_metaverse_report/

[7] https://www.theregister.com/2022/12/22/idc_ar_vr_hardware_predictions/

[8] https://www.theregister.com/2022/07/29/metaverse_privacy_study/

[9] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_onprem/personaltech&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=2&c=2ZH6vZOCDCaessdzxy9mkdgAAAFc&t=ct%3Dns%26unitnum%3D2%26raptor%3Dcondor%26pos%3Dtop%26test%3D0

[10] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_onprem/personaltech&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=4&c=44ZH6vZOCDCaessdzxy9mkdgAAAFc&t=ct%3Dns%26unitnum%3D4%26raptor%3Dfalcon%26pos%3Dmid%26test%3D0

[11] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_onprem/personaltech&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=3&c=33ZH6vZOCDCaessdzxy9mkdgAAAFc&t=ct%3Dns%26unitnum%3D3%26raptor%3Deagle%26pos%3Dmid%26test%3D0

[12] https://www.theregister.com/2023/03/16/google_enterprise_glass_discontinued/

[13] https://www.theregister.com/2023/04/17/microsoft_hololens_windows_11/

[14] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_onprem/personaltech&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=4&c=44ZH6vZOCDCaessdzxy9mkdgAAAFc&t=ct%3Dns%26unitnum%3D4%26raptor%3Dfalcon%26pos%3Dmid%26test%3D0

[15] https://www.acumenresearchandconsulting.com/augmented-reality-and-virtual-reality-market

[16] https://www.theregister.com/2022/10/24/metaverse_dead_by_2025/

[17] https://www.theregister.com/2023/04/17/microsoft_hololens_windows_11/

[18] https://www.theregister.com/2020/05/29/magic_leap_ceo_rony_abovitz_steps_down/

[19] https://www.magicleap.com/news/magic-leap-2-now-available-to-customers-as-the-most-immersive-augmented-reality-headset-for-enterprise

[20] https://www.meta.com/quest/quest-3/

[21] https://whitepapers.theregister.com/



Can’t blame Apple.

David 132

They’ve seen the rave reviews and unfeasibly vast revenues that Meta are raking in from bringing VR to the clamouring impatient masses, and they want some of it.

Re: Can’t blame Apple.

Anonymous Coward

Can’t believe they didn’t call it iGlass and stick 2 fingers up at Google.

Dinanziame

I can believe in it as an entertainment device, but as a work device I find it unlikely. So far, most work meetings, even remote, require a keyboard to be useful.

mikus

$3500 says the first zero-day no-click will be for imessenger still, allowing NSO Group and customers to watch what you're now literally looking at. Hooray for evolution!

Jellied Eel

..allowing NSO Group and customers to watch what you're now literally looking at. Hooray for evolution!

Eye tracking and hand gestures? It'll be pron.

Won't be pR0n.

jake

If it was going to be pR0n, the pR0n industry would already be using existing platforms quite heavily.

They are not. QED.

And no, cartoon ginormous titties and dicks in games and the likes of sadville are NOT pR0n. Sorry, kiddies.

For sure, this time!

Barry Rueger

I remember when everyone was going to wear glasses to watch 3D TV...

I remember when everyone was going to wear Google Glass...

I remember at least a few other companies flogging some kind of 3D VR goggles...

And most recently I remember when Facebook was going to change the world with Meta goggles...

But surely THIS time!

Use Case

Mayday

Not entirely sure what that is. You can get a hell of a lot of computer (yes, whatever your preference is here applies) for that kind of $£¥€. I think it "looks cool" and I'm sure I'd like one for novelty value. But not for north of $5k aussie worth of novelty. Sure looks like it would be a ripper when it comes to porn though.

Somehow I can't see myself ...

jake

... modeling iWear anytime soon.

People might think I'm some kind of glasshole.

Aw, Hell Yeah!

Grunchy

I still got me Google Glass except my perscription is a couple years out of date already.

Funny... seems as only yesterday..

(I only kid, I got my Google Glass as a deeply discounted 2nd hand item from a disgruntled sucker.)

Vision Pro?

Howard Sway

Come on, it's an iThing, think up a name that's appropriate.

Something like the iJustTurnedAppleIntoAGlobalLaughingStock.

Classic, Aqua, Carbon, Cocoa, Metal, SwiftUI

Kevin McMurtrie

Ok, who wants to develop software for Apple product 1.0.0 and race against Apple rewriting the APIs and architecture for 1.1? Maybe they even change the language requirements before you're done.

Your happiness is intertwined with your outlook on life.