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Children of China, your state-sanctioned hour of gaming begins … now!

(2021/08/31)


China has introduced regulations that restrict children under 18 to just three hours of online gaming each week, one hour max each dayf.

The new limits were [1]published yesterday by China's State Press and Publication Administration, which wrote that online gaming has become a "prominent problem, which has a negative impact on normal life, learning and healthy growth".

The regulations therefore allow online gaming companies to serve minors for only three hours each week – from 8pm to 9pm on Friday, Saturday, and Sunday. Kids get an extra hour of play on public holidays. Previous limits allowed 90 minutes of gaming daily, and three hours on weekends.

[2]

Gaming companies have been ordered to enforce registration strictly – using players’ real names – not to try getting around regulations with temporary accounts of trials, and warned that failing to comply will have severe consequences.

[3]

[4]

The administration allowed one of its officials to conduct a Q&A session with state-owned Sina News , and that [5]exchange explains the ban is needed because a majority of Chinese parents think gaming has genitively impacted kids' "normal study life and physical and mental health, and even caused a series of social problems, causing many parents to suffer unspeakably and become a pain in the hearts of the people."

The time limits are framed as essential to protect kids' physical and mental health – and the health of China itself – because healthier kids will be better contributors to the nation's development.

[6]

The Q&A also offers the following analysis of why online games need to be curbed:

Every generation of teenagers will have their own games. Online games are interactive, immersive, emulated, easy to operate, and naturally more attractive. Minors are still in the stage of physical and mental development, and their self-control ability is relatively weak. They are prone to overuse online games and even become dependent.

The administration spokesperson also explained why Beijing has left kids three hours a week to play: it thinks some games are OK. The spokesperson named Chess, Go, and programming as games upon which Beijing smiles.

The new policy also calls on schools, the Communist Youth League, the Ministry of Education, the All-China Women's Federation, and any other institution that cares about China to help enforce the new regulations. Kids who use their parents' accounts to circumvent the ban, or buy credentials from adults, are warned they'll be singled out for special educational attention.

The gaming industry was also urged to … erm … play nice with the new regs, by engaging with schools, parents, and teachers to help them understand how to avoid gaming addiction.

The industry has no choice but to do as it's been asked, even if it will damage businesses.

[7]Video game curfew for South Korean teens to be more permissive by end of 2021

[8]Chinese web giant Tencent predicts Beijing has more internet regulations coming – and welcomes them

[9]China warns game devs not to mess with history

[10]Chinese state media describes gaming as 'spiritual opium' that stunts education and destroys families

Beijing has long distrusted gaming, fearing that it does not reflect Chinese values, is unproductive, and anti-social for people of all ages.

In recent weeks China has also cracked down on online celebrity fan clubs, fearing they've become home to anti-social behaviour, and cracked down on amateur investment commentary that sometimes floats fictions to the advantage of their authors.

[11]

Beijing's policies may be working: the recently-published 48th Statistical Report on Internet Development in China that we [12]reported yesterday said that while China had 509 million gamers as of June 31st 2021, that represents a decrease of 8.69 million compared to the population in December 2020. ®

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[1] http://www.nppa.gov.cn/nppa/contents/279/98792.shtml

[2] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_onprem/personaltech&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=2&c=2YS2pgYqNa1iZ0UmOwEhI4gAAANc&t=ct%3Dns%26unitnum%3D2%26raptor%3Dcondor%26pos%3Dtop%26test%3D0

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[4] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_onprem/personaltech&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=3&c=33YS2pgYqNa1iZ0UmOwEhI4gAAANc&t=ct%3Dns%26unitnum%3D3%26raptor%3Deagle%26pos%3Dmid%26test%3D0

[5] https://news.sina.com.cn/c/xl/2021-08-30/doc-iktzqtyt3033416.shtml

[6] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_onprem/personaltech&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=4&c=44YS2pgYqNa1iZ0UmOwEhI4gAAANc&t=ct%3Dns%26unitnum%3D4%26raptor%3Dfalcon%26pos%3Dmid%26test%3D0

[7] https://www.theregister.com/2021/08/26/video_game_curfew_in_south/

[8] https://www.theregister.com/2021/08/19/tencent_q2_2021/

[9] https://www.theregister.com/2021/08/16/china_warns_on_historical_fiction_games/

[10] https://www.theregister.com/2021/08/04/china_gaming_spiritual_opium/

[11] https://pubads.g.doubleclick.net/gampad/jump?co=1&iu=/6978/reg_onprem/personaltech&sz=300x50%7C300x100%7C300x250%7C300x251%7C300x252%7C300x600%7C300x601&tile=3&c=33YS2pgYqNa1iZ0UmOwEhI4gAAANc&t=ct%3Dns%26unitnum%3D3%26raptor%3Deagle%26pos%3Dmid%26test%3D0

[12] https://www.theregister.com/2021/08/30/china_billionth_netizen/

[13] https://whitepapers.theregister.com/



Mark Exclamation

Whilst it absolutely hurts me to say something positive about the Chinese government, I actually think this is a good idea. The West should implement it, too, and also include social media in the ban. And let's ban social media until age 25, then at least some of those "influencers" might be mature enough to realise how stupid they look and sound.

mbee

Seems like a good idea to me. Spending your childhood sitting in front of a gaming machine is insane.

To everything there is a season, a time for every purpose under heaven:
A time to be born, and a time to die;
A time to plant, and a time to pluck what is planted;
A time to kill, and a time to heal;
A time to break down, and a time to build up;
A time to weep, and a time to laugh;
A time to mourn, and a time to dance;
A time to cast away stones, and a time to gather stones;
A time to embrace, and a time to refrain from embracing;
A time to gain, and a time to lose;
A time to keep, and a time to throw away;
A time to tear, and a time to sew;
A time to keep silence, and a time to speak;
A time to love, and a time to hate;
A time of war, and a time of peace.
Ecclesiastes 3:1-9