DXVK 2.6.1 Released With More Bug Fixes & Performance Optimizations
([Valve] 110 Minutes Ago
DXVK 2.6.1)
- Reference: 0001539237
- News link: https://www.phoronix.com/news/DXVK-2.6.1-Released
- Source link:
DXVK 2.6.1 was just released as the newest update to this Direct3D 8 / 9 / 10 / 11 over Vulkan API implementation used by Valve's Steam Play (Proton) and other softwarefor enjoying older Windows games on Linux.
[1]DXVK 2.6 was released a few weeks ago while DXVK 2.6.1 is out today with some additional performance optimizations and various game fixes and workarounds. DXVK 2.6.1 works around a variety of different game and graphics driver bugs, fixes poor performance in HITMAN 2, addresses "horrible" UI performance in some LEGO games, and more. Here are the DXVK 2.6.1 highlights:
- Removed sparse buffer usage that was introduced in DXVK 2.6. This caused all sorts of driver issues that would cause hangs and instability on AMD Vega GPUs and others. Note: This may increase peak memory usage in some games again.
- Worked around an RTSS bug that would cause the overlay to render incorrectly if the Vulkan swapchain uses an sRGB format.
- Worked around an issue where multisample resolves would lead to visual issues on Nvidia in certain Unity Engine games.
- Worked around an Intel ANV issue that would cause terrain to misrender in games such as Assassin's Creed Origins. Note: This driver bug was fixed in Mesa 25.0.3.
- Worked around a RADV issue that would cause hangs on RDNA4 GPUs prior to Mesa 25.0.2. Note: Please keep your drivers up to date when using these newer GPUs.
- Further improved render pass efficiency for tiling GPUs in some cases, especially if VK_KHR_load_store_op_none is supported. Note: This change does not affect desktop GPUs in any meaningful way.
- Fixed a potential issue with display mode handling on uncommon monitor setups.
- Fixed various issues with the SDL3 backend in dxvk-native.
- Fixed compatibility of MSVC builds with very old CPUs.
- Fixed various minor issues that would cause Vulkan validation errors in rare scenarios.
- Hitman 2: Worked around poor CPU-bound performance in certain areas. Note: This may slightly regress GPU-bound performance.
- LEGO Batman: The Video Game and LEGO Indiana Jones: The Original Adventures: Worked around a game issue causing horrible UI performance.
- Need For Speed: Most Wanted (2005): Worked around a crash on Windows.
Those building DXVK from source can grab the DXVK 2.6.1 update via [2]GitHub . Hopefully Valve will release Proton 10.0 soon for shipping all the latest software updates for Linux gamers using Steam Play.
[1] https://www.phoronix.com/news/DXVK-2.6-Released
[2] https://github.com/doitsujin/dxvk/releases/tag/v2.6.1
[1]DXVK 2.6 was released a few weeks ago while DXVK 2.6.1 is out today with some additional performance optimizations and various game fixes and workarounds. DXVK 2.6.1 works around a variety of different game and graphics driver bugs, fixes poor performance in HITMAN 2, addresses "horrible" UI performance in some LEGO games, and more. Here are the DXVK 2.6.1 highlights:
- Removed sparse buffer usage that was introduced in DXVK 2.6. This caused all sorts of driver issues that would cause hangs and instability on AMD Vega GPUs and others. Note: This may increase peak memory usage in some games again.
- Worked around an RTSS bug that would cause the overlay to render incorrectly if the Vulkan swapchain uses an sRGB format.
- Worked around an issue where multisample resolves would lead to visual issues on Nvidia in certain Unity Engine games.
- Worked around an Intel ANV issue that would cause terrain to misrender in games such as Assassin's Creed Origins. Note: This driver bug was fixed in Mesa 25.0.3.
- Worked around a RADV issue that would cause hangs on RDNA4 GPUs prior to Mesa 25.0.2. Note: Please keep your drivers up to date when using these newer GPUs.
- Further improved render pass efficiency for tiling GPUs in some cases, especially if VK_KHR_load_store_op_none is supported. Note: This change does not affect desktop GPUs in any meaningful way.
- Fixed a potential issue with display mode handling on uncommon monitor setups.
- Fixed various issues with the SDL3 backend in dxvk-native.
- Fixed compatibility of MSVC builds with very old CPUs.
- Fixed various minor issues that would cause Vulkan validation errors in rare scenarios.
- Hitman 2: Worked around poor CPU-bound performance in certain areas. Note: This may slightly regress GPU-bound performance.
- LEGO Batman: The Video Game and LEGO Indiana Jones: The Original Adventures: Worked around a game issue causing horrible UI performance.
- Need For Speed: Most Wanted (2005): Worked around a crash on Windows.
Those building DXVK from source can grab the DXVK 2.6.1 update via [2]GitHub . Hopefully Valve will release Proton 10.0 soon for shipping all the latest software updates for Linux gamers using Steam Play.
[1] https://www.phoronix.com/news/DXVK-2.6-Released
[2] https://github.com/doitsujin/dxvk/releases/tag/v2.6.1
phoronix