Blender 4.3 Beta Delivers Experimental Vulkan UI Rendering
([Free Software] 3 Hours Ago
Blender 4.3)
- Reference: 0001495884
- News link: https://www.phoronix.com/news/Blender-4.3-Beta
- Source link:
Blender 4.3 is available today in beta form to encourage public testing of this next feature release to this leading open-source 3D modeling software.
Blender 4.3 is delivering on their next-generation grase pencil that is a complete rewrite of the earlier code, brushes are now treated as assets, and the Eevee renderer brings new features like light linking and multi-pass compositing.
[1]
In experimental form, Blender 4.3 also provides initial support for rendering the Blender UI using the Vulkan API on Windows and Linux. This Vulkan renderer for the Blender UI is treated as experimental and initially focused on feature parity and stability over delivering any leading performance compared to the OpenGL renderer. With time there will be more performance work on the Blender Vulkan UI.
[2]
On Linux the Vulkan back-end for Blender has been tested with the NVIDIA GeForce GTX 900 series and later using their binary driver, the AMD Radeon RX 400 series and later although older AMD GPUs should also work with Mesa RADV, and then using Intel integrated/discrete graphics with the Mesa ANV driver. The Vulkan back-end can be selected from within the Blender preferences area.
More details on today's Blender 4.3 beta release via [3]code.blender.org . There is also the in-progress [4]Blender 4.3 release notes .
Blender 4.3 stable should be out around the middle of November.
[1] https://www.phoronix.com/image-viewer.php?id=2024&image=blender_43_1_lrg
[2] https://www.phoronix.com/image-viewer.php?id=2024&image=blender_43_2_lrg
[3] https://code.blender.org/2024/10/blender-4-3-beta-is-here/
[4] https://developer.blender.org/docs/release_notes/4.3/
Blender 4.3 is delivering on their next-generation grase pencil that is a complete rewrite of the earlier code, brushes are now treated as assets, and the Eevee renderer brings new features like light linking and multi-pass compositing.
[1]
In experimental form, Blender 4.3 also provides initial support for rendering the Blender UI using the Vulkan API on Windows and Linux. This Vulkan renderer for the Blender UI is treated as experimental and initially focused on feature parity and stability over delivering any leading performance compared to the OpenGL renderer. With time there will be more performance work on the Blender Vulkan UI.
[2]
On Linux the Vulkan back-end for Blender has been tested with the NVIDIA GeForce GTX 900 series and later using their binary driver, the AMD Radeon RX 400 series and later although older AMD GPUs should also work with Mesa RADV, and then using Intel integrated/discrete graphics with the Mesa ANV driver. The Vulkan back-end can be selected from within the Blender preferences area.
More details on today's Blender 4.3 beta release via [3]code.blender.org . There is also the in-progress [4]Blender 4.3 release notes .
Blender 4.3 stable should be out around the middle of November.
[1] https://www.phoronix.com/image-viewer.php?id=2024&image=blender_43_1_lrg
[2] https://www.phoronix.com/image-viewer.php?id=2024&image=blender_43_2_lrg
[3] https://code.blender.org/2024/10/blender-4-3-beta-is-here/
[4] https://developer.blender.org/docs/release_notes/4.3/
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