PlayStation Ditched Hideo Kojima's 'Physint' on Budget Concerns, Missed Deadlines (yahoo.com)
- Reference: 0185610138
- News link: https://games.slashdot.org/story/26/09/11/2012215/playstation-ditched-hideo-kojimas-physint-on-budget-concerns-missed-deadlines
- Source link: https://finance.yahoo.com/media-advertising/articles/playstation-ditched-hideo-kojima-physint-133220825.html
> The new game, Physint, hasn't yet been shown publicly but excited fans when it was announced two years ago with its promise of returning to the "espionage action" genre Kojima pioneered with Metal Gear Solid, the series that propelled him to industry stardom. Kojima surprised fans this week when he announced he would be publishing Physint with PlayStation's biggest rival, Microsoft Corp.'s Xbox.
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> On Wednesday night, Kojima wrote on social media that over the summer his company had "unexpectedly received notice" that PlayStation was pulling out of funding the game. "Physint is an important project both to me personally and to Kojima Productions," he wrote. "Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner."
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> PlayStation also addressed the split on social media, saying it had made the "difficult decision to step away." Microsoft said it was "honored" that Kojima chose Xbox and that the two teams plan to collaborate beyond games on films and television, too. [...] The decision to part ways with Kojima is a significant move for PlayStation that may have ripple effects.
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> [...] One key factor is the PC platform, where the Death Stranding games have generated some revenue. Earlier this year, Sony decided it will [2]no longer release single-player PlayStation games on PC, Bloomberg reported. Sony would therefore not benefit when Kojima Productions released a PC version of Physint on its own or with a different publisher, as it did for the first Death Stranding. But Xbox releases all of its games on PCs and plans to publish Physint on PC and Xbox, said the people.
"Betting on Kojima-san is an easy call," said an Xbox spokesperson. "We believe in his team's ability to build AAA games with groundbreaking, new IP and we believe in OD, Physint, and our growing partnership."
[1] https://finance.yahoo.com/media-advertising/articles/playstation-ditched-hideo-kojima-physint-133220825.html
[2] https://games.slashdot.org/story/26/03/04/1929211/sony-pulls-back-from-playstation-games-on-pc
Exclusives (Score:2)
When ms bought Bethesda, I was prepared to switch to xbox but when they said future elder scrolls weren't Xbox exclusives, I didn't care if my audio CDs had rootkits.
Re: (Score:2)
Do people still buy audio CDs?
Dropping something from Kojima? (Score:3)
Talk about being cowards. Business in the creative space requires a certain amount of risk-taking. If you cannot even do that for somebody like Kojima, you are probably cooked.
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Kojima has a big fan base, is known for making games that have superior story telling, and even though the UI is familiar in all of them, brings in tons of money.
Kojima didnt bring in failures, so I am damn sure this is about something deeper than just missed deadlines.
Also, every game has missed deadlines, its not unique. Studios are constantly under pressure to just churn out games.
Very few get the luxury of developing games, and I think only one is developing the Engine AND the game these days.
Wherea
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My take is something ins wrong with Sony. They last disaster was due to lack of innovation and new ideas. They probably got Kojima to do something about that, but then they saw innovation and new ideas and got cold feed.
This is kind of why Konami got out of the biz (Score:2)
They were pretty honest about it. AAA games made a lot of money when they succeeded but it tended to be kind of All or nothing and they just couldn't handle the risk anymore. I can't really blame them you're really betting the entire Farm every time you put out a game that's got to be miserable and high stress.
Sega for example had a string of well received Sonic the hedgehog games none of which they made any money off of. But the brand itself and the movies made a shitload of money to make up for it.
What about Playstation? (Score:2)
> Xbox releases all of its games on PCs and plans to publish Physint on PC and Xbox, said the people.
They should release it on Playstation as well, with some nice long Microsoft and Xbox bumpers during load.
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> They should release it on Playstation as well, with some nice long Microsoft and Xbox bumpers during load.
Supposedly a big reason PlayStation cancelled it was because Kojima wanted a physical release as well. And with Sony ditching discs (and repurposing their Austrian pressing plant), well, that wasn't going to happen.
Sony's no-more-physical plan has also caused some games to be forced to release in December 2027 because of it.
If a physical release is going to be mandatory then it bodes well that the next
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[1]https://en.wikipedia.org/wiki/... [wikipedia.org]
I'm not much of a gamer but the documentary about him was interesting.
[1] https://en.wikipedia.org/wiki/Hideo_Kojima
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> WTF does that mean? Speak English.
It makes sense in Japanese.
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After pivoting away from a successful strategy to a string of experimental flops, game platform company Sony makes some pragmatic decisions and ditches game developer Kojima's game due to budget and deadline problems and also because the game would not remain exclusive to the platform.
Some people think it's a big deal because the developer Kojima is either an infamous or beloved auteur depending on who you talk to. This is because he is up his own ass and you either like this or you hate his flavor. He had