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Why Some Avatar: Fire and Ash Scenes Look So Smooth, and Others Don't (gamesradar.com)

(Monday December 22, 2025 @05:20PM (msmash) from the it's-his-movie dept.)


If you watched [1]Avatar: Fire and Ash in James Cameron's preferred high frame rate 3D format and noticed certain sequences appearing unusually smooth while others had the traditional cinematic look, that visual inconsistency is [2]entirely intentional . The third Avatar film continues Cameron's frame rate experimentation from The Way of Water, selectively deploying 48 frames per second for underwater and flying sequences while keeping dialogue scenes at the standard 24 FPS.

The human eye perceives somewhere between 30 and 60 FPS, meaning viewers can detect the shift between frame rates. Cameron argues the tradeoff is worth it: discomfort from 3D viewing isn't eye strain but "brain strain," caused when parallax-sensitive neurons struggle to process jumping vertical edges. Higher frame rates smooth this out. When critics questioned the approach, Cameron was characteristically blunt. "I think $2.3 billion says you might be wrong on that," he told DiscussingFilm, referencing The Way of Water's box office.



[1] https://entertainment.slashdot.org/story/25/12/21/0510249/while-releasing-avatar-3-james-cameron-questions-the-future-of-movies

[2] https://geektyrant.com/news/james-cameron-shuts-down-avatar-3d-and-high-frame-rate-critics-with-one-blunt-response



30/60fps (Score:5, Informative)

by darkain ( 749283 )

"The human eye perceives somewhere between 30 and 60 FPS"

This is absolute bullshit. Humans can track significantly faster than this, its just that at around 24 frames a second (assuming proper motion smoothing from captured footage), things START to appear animated rather than a series of stills.

There is a reason why 240Hz monitors exist. Check out Blur Busters tests, such as [1]https://testufo.com/ [testufo.com] - on a 240Hz OLED panel there is a distinct difference between 120Hz and 240Hz. And now we're pushing monitor tech well beyond this level of refresh rate.

There have also been countless tests done to show that higher framerates in fast paced games has a measurable impact on human processing latency.

[1] https://testufo.com/

Re: (Score:3)

by Valgrus Thunderaxe ( 8769977 )

This is absolute bullshit.

I tend to agree. Figure a game running at 120 fps, you can detect a dropped frame, easily.

Re: 30/60fps (Score:5, Interesting)

by reanjr ( 588767 )

It's not bullshit, it's just imprecise. Your fovea sees higher frame rates on a very small point your are directly looking at, but the wider picture frame rate does start to become very difficult for the vast majority of people to see the difference at around 60 fps.

Re: (Score:2)

by fahrbot-bot ( 874524 )

> This is absolute bullshit. Humans can track significantly faster than this, its just that at around 24 frames a second (assuming proper motion smoothing from captured footage), things START to appear animated rather than a series of stills.

And this helps explain all the clips of dogs and cats (apparently) actually watching TV. They need even higher frame rates to perceive motion, which many modern flat screens offer. A quick Google search returns various sources saying dogs need at least 70-80Hz and cats at least 100-110Hz to perceive motion, also noting that they, like many animals, see colors differently than humans.

Seinfeld was on to something (Score:2)

by Valgrus Thunderaxe ( 8769977 )

Many birds, like pigeons, see everything around 120hz+. That's why you almost never hit birds with your car. They perceive the world in something like "slow motion" and they are able to get out the path of your vehicle very quickly.

Re: (Score:2)

by backslashdot ( 95548 )

Huh? First off birds do get hit by vehicles, but that aside .. even humans can see cars approaching. Therefore the fact that they can see cars coming into their trajectory isn't proof of high fps perception. I am not saying they don't have high frame rate perception, they probably need it for head stabilization and to detect a predator starting to spring towards them, or prey movements. [1]https://www.reddit.com/r/oddly... [reddit.com]

[1] https://www.reddit.com/r/oddlysatisfying/comments/et2x1b/hawk_head_stabilization/

Re: (Score:2)

by PhrostyMcByte ( 589271 )

I think that one was more about image persistence. Old screens flashed one bright image each frame. Then LCDs showed the frame the entire time and suddenly animals could perceive it as more than a strobe light.

Re: (Score:2)

by Powercntrl ( 458442 )

> Old screens flashed one bright image each frame.

Actually, it was a bit worse than that. Old color CRT screens [1]drew the image as a series of 3 electron beams scanning the phosphor coating. [youtube.com] To a creature with fast enough visual perception, it doesn't even look like an image at all.

Some people even got eye strain and headaches from looking at a CRT for too long.

[1] https://www.youtube.com/watch?v=3BJU2drrtCM

Re: (Score:2)

by SmaryJerry ( 2759091 )

The whole human eye only perceives X fps is complete and utter nonsense that somehow keeps getting perpetuated. To make 24 fps in a film look like motion there is constant trade off such as making individual frames blurry to substitute motion. People can easily pick out 1000 fps/hz if the motion is moving fast enough across the screen.

Re: (Score:2)

by thegarbz ( 1787294 )

> This is absolute bullshit. Humans can track significantly faster than this, its just that at around 24 frames a second (assuming proper motion smoothing from captured footage), things START to appear animated rather than a series of stills.

This is also incorrect. The point at which something looks animated or not has a lot to do with not just the frame rate or speed of motion, but also the shutter angle. You saw that quite clearly in the early days of DSLRs being used for video where the still photo people had no idea what they were doing with video and shot at frame rates below 60fps with shutter speeds of 1/1000th to freeze the motion. When you do that you see even 60fps can look like a slideshow.

Conversely if you have significantly higher

Re: (Score:2)

by ceoyoyo ( 59147 )

Humans aren't analog. Neurons generally fire all-or-nothing action potentials and adjust their frequency. Photo receptors actually do have analog outputs but the ganglion cells use action potentials so the signal to the rest of your brain is limited by their firing rate. That maxes out at about 400 Hz in a dish but is a lot slower in an actual eye, more like 20 FPS. It can go faster in bursts though, which is why 24 FPS is fine for movies but people can still detect brief changes or occasional dropped frame

Perceptions? (Score:2)

by SlashbotAgent ( 6477336 )

I saw the first Avatar movie and thought it was pretty good.

Just recently, I watched the second Avatar movie and I could not enjoy it because the whole thing seemed artificial. The CGI was rampant and it was bordering cartoonish.

I read recently that the third film as filmed at the same time as the second, so I presume that it looks as bad or worse than the seconds. I won't be in any hurry to watch it.

Re: (Score:1)

by Paradise Pete ( 33184 )

> I saw the first Avatar movie and thought it was pretty good.

I thought the first movie was essentially Pocahontas with blue people. I haven't seen the others.

Re: (Score:2)

by Smonster ( 2884001 )

Personally, it reminds me of Fern Gully. Regardless, same story retold another way.

Re: Perceptions? (Score:3)

by LindleyF ( 9395567 )

[1]https://archives.sluggy.com/bo... [sluggy.com]

[1] https://archives.sluggy.com/book.php?chapter=61#2010-02-04

do all projectors deal with that mode swtich fine (Score:2)

by Joe_Dragon ( 2206452 )

do all projectors deal with that mode swtich fine or do they fall back into an more basic mode for the rest of the movie?

Re: (Score:2)

by Valgrus Thunderaxe ( 8769977 )

"All projectors?". The cinema projectors can.

Re: (Score:2)

by Cyberax ( 705495 )

You can just stuff the same frame several times, effectively reducing the fps.

Finally.... Stop the 24fps nonsense. (Score:3)

by Cyberax ( 705495 )

I never understood why people were against higher FPS. They look objectively better! The real world is more than that, after all. And the argument against is apparently just "because soap operas were filmed at higher FPS, and soap operas are uncool".

Like, really? You're expecting younger audiences to care about soap operas from 80-s?

Re: (Score:3)

by bjoast ( 1310293 )

Agreed. I remember when The Hobbit films came out. I loved watching it at 48 FPS in the theater, but there was neverending complaints from many people back then.

Re: (Score:2)

by Valgrus Thunderaxe ( 8769977 )

Because there are people that think anything higher than 24fps looks like a "soap opera" or "the NFL", so they associate that with a production of lower quality. Reason why, is because the later was shot with video cameras and the former on film.

Re: Finally.... Stop the 24fps nonsense. (Score:2)

by drinkypoo ( 153816 )

People may simply be used to the cinematic look, but it might also be objectively better in some ways, hiding some defects for example.

Re: Finally.... Stop the 24fps nonsense. (Score:2)

by reanjr ( 588767 )

Hobbit looked terrible. If you film at a higher frame rate, you need to hire better set design, costume, and makeup people. Fake shit just looks fake.

Re: Finally.... Stop the 24fps nonsense. (Score:2)

by reanjr ( 588767 )

Because at this time, budgets aren't high enough to make higher rates look real. You can no longer rely on Hollywood magic to make something look real. Every prop, set, and face must be actually real, not some quick and cheap Hollywood trick.

A gnarled tree wrought of plastic can look real at 24 fps. It won't at 60 fps. That means your set people can't rely on their old cheap plastic moulding strategies. They must instead figure out an alternative strategy, like filming on location.

Re: (Score:2)

by Cyberax ( 705495 )

I'm not buying that. I guess higher FPS were a problem when every frame had to be reviewed and retouched on an actual celluloid film. But that hasn't been the case since the early 2000-s. We also have a bunch of movies shot at higher FPS and later downscaled for the theatrical release. They look just fine at higher FPS.

It really was all down to "soap operas are uncool".

Re: (Score:2)

by PhrostyMcByte ( 589271 )

It was never about high FPS in a vacuum, but people don't know that so it just becomes HFR=bad for them. The thing missing is *shutter speed* needs to also adjust. By no means is it static, but if you show people 24fps @ 1/48 shutter and then 48fps @ 1/96 shutter, they won't be complaining about soap opera effect.

The challenge is that you need to do shooting, VFX, compositing, etc. in HFR and then apply some fake motion blur to the LFR version to make it seem more correct, and that's never going to look per

Re: (Score:2)

by SmaryJerry ( 2759091 )

I really liked the hobbit at a higher FPS also, but I can see how some people were put off by certain scenes that somehow felt lower quality due to the higher frame rate.

Re: (Score:2)

by thegarbz ( 1787294 )

It's got nothing to do with uncool as much as it has to do with uncanny valley effects. When you start blurring the boundary between real and fake it does create a very real sense of unease in people.

Personally I'm on team high frame rate and support pushing through it to the point of maximum realism.

I'll buy that. (Score:2)

by fahrbot-bot ( 874524 )

> 3D viewing isn't eye strain but "brain strain," caused when parallax-sensitive neurons struggle to process jumping vertical edges. Higher frame rates smooth this out. When critics questioned the approach, Cameron was characteristically blunt. "I think $2.3 billion says you might be wrong on that," he told DiscussingFilm, referencing The Way of Water's box office.

So... Cameron's saying people flocked to it for the frame rate, not the story? :-)

Maybe AI can correct it? (Score:2)

by backslashdot ( 95548 )

For the 24 fps scenes, AI could come up with the in-between frames so I hope they do that when it comes to streaming. They'll have to remove his stupid "no AI was used.." disclaimer.

Re: (Score:2)

by WarlockD ( 623872 )

Eh you don't even need AI to do this. There have been filters in premier that have been doing that for decades. Even plenty of opensource software. Not saying AI would be better or worst, just that you can get away with saying "I used a filter!" even if the filter was by AI:P

Better question: (Score:2)

by thegarbz ( 1787294 )

Why do we have to re-visit this every time it is used in a movie effect? I mean this is common enough now that we literally have created a cinema standard Dolby Vision 2 to allow directors to variably control motion smoothing (perceived higher frame rates) on TVs.

What is tomorrow's story going to be about, why are are using colour in movies?

And that's why I am not going to ever watch it (Score:1)

by Strepto ( 911426 )

This annoyed me so much with the previous film, there's no way I'll bother seeing this one. It just jars you out of the immersion every time the framerate changes... Disappointing that Cameron still thinks he's right on this one. How the mighty have fallen...

It was jarring (Score:2)

by Jezral ( 449476 )

I watched it with my daughter. The way the FPS kept changing was very distracting, to the point where I was wondering if the projector was lagging. But it's intentional? That's intentionally stupid. Don't intentionally break immersion.

When all else fails, try Kate Smith.