'Nintendo Has Too Many Apps' (theverge.com)
- Reference: 0179999396
- News link: https://games.slashdot.org/story/25/11/07/2319237/nintendo-has-too-many-apps
- Source link: https://www.theverge.com/games/815741/nintendo-apps-nintendo-store-nintendo-music
> Nintendo has released a new store app on Android and iOS giving users the ability to purchase hardware, accessories, and games for the Switch and Switch 2. When I open my phone and scroll down to the N's, I get a neat, full row dedicated entirely to Nintendo. That's four apps: the Switch app, the music app, the Nintendo Today news app, and now the store. (The tally increases to five if you're a parent using the Switch Parental Controls app.) And [1]it is entirely too much .
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> Nintendo has always been the one company of the big three publishers that does its own thing, and that's worked both for and against it. The company hasn't chased development trends with the same zeal as Microsoft and Sony. That insulates Nintendo when those trends don't pan out, like exorbitant spending on live-service games that fail. But also hurts it when it comes to performance and user experience. Console-native voice chat, for example, has been a standard on other platforms for a long time, but was only offered on a Nintendo console with the Switch 2 this year.
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> With the deployment of these apps, Nintendo is both trying to innovate and playing catch-up with results that feel confusing and overwhelming. Do we really need four distinct apps? That's not to say these apps shouldn't exist; they serve valuable and necessary purposes. But when I look at all the programs I have to manage in my Nintendo life, it just feels like it's too much...
Further reading: [2]Nintendo Won't Shy Away From Continuing To 'Try Anything'
[1] https://www.theverge.com/games/815741/nintendo-apps-nintendo-store-nintendo-music
[2] https://games.slashdot.org/story/25/11/07/1915245/nintendo-wont-shy-away-from-continuing-to-try-anything
Then...don't install the apps? (Score:3, Funny)
> When I open my phone and scroll down to the N's, I get a neat, full row dedicated entirely to Nintendo. That's four apps: the Switch app, the music app, the Nintendo Today news app, and now the store.
"I installed four apps on my phone and now when I scroll down on my phone, I see the four apps I installed."
Slow news day? (Score:4, Insightful)
So, what, you want Nintendo to combine all those features into one app? So then you can complain about how bloated it is? "Why do I need audio streaming functionality in a news app?", "Nintendo is evil for advertising digital purchases to me when I'm just trying to manage parental controls!"
Re: (Score:1)
It's a verge article, no one said they are logical or smart.
Makes sense. (Score:2)
Four simple apps that do four different things. Or one bloated app that tries to cram four apps’ worth of functions into one messy UI. Nintendo made the right decision.
"Too many fingers" next? (Score:2)
Wait until the author discovers the old [1]Unix philisophy [wikipedia.org] about a separate simple program for each feature.
- Write programs that do one thing and do it well .
[1] https://en.wikipedia.org/wiki/Unix_philosophy
Sounds like different apps (Score:2)
Those apps all sound pretty distinct. Mobile apps aren't IDEs with all sorts of uses bundled together. They're usually suited for one purpose so that the interface doesn't get cluttered or confusing.
Overwhelmed by FOUR phone apps? (Score:3)
> "results that feel confusing and overwhelming. Do we really need four distinct apps?"
Not the case here and not applying this to the article's author.
Including this for informational purposes.
[1]https://en.wikipedia.org/wiki/... [wikipedia.org]
Learned helplessness is the behavior exhibited by a subject after enduring repeated aversive stimuli beyond their control. In humans, learned helplessness is related to the concept of self-efficacy, the individual's belief in their innate ability to achieve goals.
Learned helplessness theory is the view that clinical depression and related mental illnesses may result from a real or perceived absence of control over the outcome of a situation.[1]
[1] https://en.wikipedia.org/wiki/Learned_helplessness