Programmer Gets Doom Running On a Space Satellite (zdnet.com)
- Reference: 0179859354
- News link: https://games.slashdot.org/story/25/10/23/2128244/programmer-gets-doom-running-on-a-space-satellite
- Source link: https://www.zdnet.com/article/how-a-programmer-got-doom-to-run-on-a-space-satellite-and-what-happened-next/
> Olafur Waage, a senior software developer from Iceland who now works in Norway, explained at Ubuntu Summit 25.10 how he, a self-described "professional keyboard typist" and maker of funny videos, ended up making what is perhaps the game's most outlandish port yet: Doom running on a real satellite in orbit, the European Space Agency (ESA) OPS-SAT satellite. OPS-SAT, a "flying laboratory" for testing novel onboard computing techniques, was equipped with an experimental computer approximately 10 times more powerful than the norm for spacecraft. Waag explained, "OPS-SAT was the first of its kind, devoted to demonstrating drastically improved mission control capabilities when satellites can fly more powerful onboard computers. The point was to break the curse of being too risk-averse with multi-million-dollar spacecraft." (The satellite was decommissioned in 2024.) [...]
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> Running Doom in orbit was partly a challenge of portability and partly a challenge of the limitations of space hardware and mission control. The on-board ARM dual-core Cortex-A9 processor, while hot stuff for space computing hardware (which tends to be low-powered and radiation-hardened), was slow even by Earth-bound standards. Waage chose Chocolate Doom 2.3, a popular open-source version of Doom, for its compatibility with the Ubuntu 18.04 Long Term Support (LTS) distro, which was already running on OPS-SAT. Besides, Waage noted, "We picked Chocolate Doom 2.3 because of the libraries available for 18.04 -- that was the last one that would actually build.
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> Updating software in orbit is extremely difficult, so relatively little code would have to be uploaded. As Waage said, "Doom is relatively straightforward C with a few external dependencies." In other words, it's easy to port. [...] The only sign that Doom was running in space at first was a lone log entry. So, the team used the satellite's camera to snap real-time images of the Earth, then swapped Doom's Mars skybox for actual satellite photos. "The idea was to take a screenshot from the satellite and use that as the sky, all rendered in software using the game's restricted 256-color palette," explained Waage. Even this posed unexpected difficulties: "Trying to draw all of these beautiful colors with those colors," said Waage, "it's probably not going to work right off. But we tried gradient tests, NASA demo photos. It took quite a bit of tweaking." Eventually, instead of a fantasy Mars as the sky background, they got a good-looking, real Earth in the game's sky. The game itself ran flawlessly. After all, Waage said, "It ran beautifully. It's on Ubuntu."
[1] https://www.zdnet.com/article/how-a-programmer-got-doom-to-run-on-a-space-satellite-and-what-happened-next/
ping (Score:2)
ping time must be crazy
Ping vs. Pong (Score:2)
> ping time must be crazy
Meh, what’s 500ms one way between friends.
(Talk about incorporating a handicap in gaming. Satellite Pros vs. Fiber Joes sounds like a match I’d wait around for.)
That's nothing (Score:2)
Now get Skyrim running on it!
Lexically correct (Score:2)
This guy really put the "up" in "upload".
Next goalpost (Score:2)
Getting it to run on Mars. If one of those Mars rovers stop driving... let it run Doom.
Crazy that they didn't even include a screenshot. (Score:2)
[1]Here's a presentation from Ólafur. [youtube.com]
[1] https://www.youtube.com/watch?v=GPHDbVPlmMk
Re: (Score:2)
IMHO, the most interesting thing they did was with the palette. They were obsessed with getting not just images snapped by the satellite as the sky, but having them actually look good, and even a "smart" mapping algorithm to the in-game palette wasn't good enough for them. So they wrote an algo to simultaneously choose a palette for both the colours in the satellite image and the colours in the game's graphical assets so it would pick colours best for both of them, and then remapped both the satellite ima
Doom - Kessler Edition. (Score:2)
> Waag explained, "OPS-SAT was the first of its kind, devoted to demonstrating drastically improved mission control capabilities when satellites can fly more powerful onboard computers. The point was to break the curse of being too risk-averse with multi-million-dollar spacecraft."
Uh, hate to point out the obvious, but he did nothing but prove the point as to why we purposely keep satellite computers K.I.S.S. simple; one hackers video game port is another hackers infection point.
Wonder what kind of “experimental” malware (twisted irony will call it “Kessler”) will try and target this target-rich environment after pulling that stunt and then advertising to the world. Think that thing is hacker-proof now? Think an hacking planet assumes that anymore?
+30 point
Re: (Score:3)
This guy had legal access. He didn't hack the satellite. It's also decommissioned, but that doesn't mean it's open prey ignored by the folks who own it. Everything in orbit gets a high level of scrutiny and security. To continue your oh so scientific Harry Potter reference: +30 points for focusing on security, -1000 points for failing reading comprehension.
Re: (Score:2)
> This guy had legal access. He didn't hack the satellite. It's also decommissioned, but that doesn't mean it's open prey ignored by the folks who own it.
Nothing ever is when it gets hacked. And everything you just said made that powerful experimental environment even worse.
> Everything in orbit gets a high level of scrutiny and security.
Dare you to tell me who actually scrutinized this stunt. Considering the security implications they just declassified to an entire fucking planet. What, you think that organization who owns it is going to develop NSA-grade investigative power to heavily scrutinize every new consultant and hire over the next few years to ensure they don’t hire a spy with legal access to control a
ZDNet knows nothing about tech (Score:2)
"The on-board ARM dual-core Cortex-A9 processor, while hot stuff for space computing hardware (which tends to be low-powered and radiation-hardened), was slow even by Earth-bound standards."
DOOM could run on a 40 MIPS 486. A single core A9 can manage almost 4000 MIPS! So no, whatever other issues there may have been getting Doom to run on the hardware, it sure as hell wasn't CPU speed.
Now run Space Invaders on nukes monitoring sats... (Score:2)
Now run Space Invaders on one of the satellites that are monitoring nuclear weapons...
Ya, but ... (Score:2)
Can you run NetBSD on the satellite?
(I'm guessing probably - after all, it can run on a [1]Cylon [laughingsquid.com]. :-) )
[1] https://laughingsquid.com/netbsd-toaster/
The year is 2048 (Score:2)
We've finally done it, the biggest data center in all of human history, 12 separate fusion plants run a trillion dollars worth of computing hardware. Every optical cable is hooked up, every server rack has power, it's time to power on the AI god. The switch is flicked, the screen turns on... it's running Doom. "Told you I could it" says an engineer in the back.