CD Projekt Red is Moving Forward With Cyberpunk 2 (theverge.com)
- Reference: 0177837321
- News link: https://games.slashdot.org/story/25/05/28/2018208/cd-projekt-red-is-moving-forward-with-cyberpunk-2
- Source link: https://www.theverge.com/news/675651/cd-projekt-red-cyberpunk-2-project-orion
> Cyberpunk 2 isn't the official title, CDPR senior PR manager Ola Sondej tells The Verge. "'Cyberpunk 2' just means it's another game in the Cyberpunk universe." The game has had the codename of "Project Orion" since it was announced in 2022.
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> CDPR hasn't shared many details about the game, but did describe it on Wednesday as "the next big game set in the Cyberpunk universe." There are 96 developers working on the title as of April 30th, according to a slide deck. There's no official release date, either, though on an investor call, joint chief executive officer Michal Nowakowski said that the company would deliver the game "in due time."
[1] https://www.theverge.com/news/675651/cd-projekt-red-cyberpunk-2-project-orion
No! (Score:1)
No, sweetie, you can't have another Cyberpunk. You only just made a Cyberpunk, and you didn't finish that one!
Re: (Score:2)
Yes they did. It may not have a been finished on release, but they objectively did finish it after. It was a clusterfuck of game breaking bugs on release, but fast forward a year and it was a perfectly fine game.
They even produced a fully polished perfectly finished DLC since then.
Re: (Score:1)
Most areas still inaccessible. Most vendors still won't sell to the player. Loot is still laying around in weird places like it was dropped by the loot fairy. Still not enjoyably replayable. Driving still sucks. crowd AI still sucks. Promised features still missing. Even if I were to buy the DLC that has features that should have been in the game to start with. The fixes and DLC bring it up from "dumpster fire" to "not worth it even at the price without DLC"
I really enjoyed the first one (Score:2)
Cyberpunk certainly had plenty of bugs and performance issues when it launched. But it was still a staggeringly large open world sandbox style game filled with decent content where you could spend hours doing significant side missions. When I was playing it I could feel the effort that went into the world building, story, and content unlike (for example) any Ubisoft sandbox game and I enjoyed it.
As for bugs, luckily CD Projekt provided highly significant updates that fixed them and also reworked things li
Re: (Score:2)
Nice. I bought it upon release but never played it, as I was dissuaded by all the negative reviews centring around all the bugs. I should fire it up.
Re: (Score:3)
all games of this complexity are loaded with bugs and in some places unplayable on some PCs. The game though is very playable now and it's awesome. Will be getting the second one but will probably wait a few months after release
Re: (Score:3)
I bought it, sat on it for a few years, then caught Phantom Liberty when it was on sale. THEN played it.
Not a bad game. Maybe not "all it could have been", but I didn't follow the development at all, so I had no specific expectations about features.
I'm very much interested in a sequel, seeing as they went ahead and fixed the original instead of abandoning it. I have hopes that they will avoid the mistake of a premature release again and add something to give the game extra immersion.
Re: (Score:3)
I agree, it was an enjoyable experience even when I finished it before the expansion was released. The story was fun, good characters, gunplay felt good and the tech was fun, overall solid singleplayer experience that got overhyped as more than it was ever going to be.
I think the best part is just Night City itself, it's a very immersive map and environment, it just looks cool when you're driving around, it feels like a lot of love and effort went into creating it. I hope they have enough with all that wo
Re: (Score:1)
"i only play what's popular in the moment" is a weird way to interact with games. this shit isn't new, especially in the pc space, no develop deserves your blank check witcher 3 was a buggy incomplete mess at launch as well
also cp2077 sold like 30 million copies much of those well after launch, pretty good for a game with 0 multiplayer
Re: Another buggy game? No thanks. (Score:2)
Back in 1996, our MUDs (upon which Cyberpunk's internal mechanics appear largely based on) had plenty of bugs, too. Shit, they had me as a noob teenager trying to C++ to fix them and add new features. And they went down for hours, all the time. Ultimately though, having played Cyberpunk, it is probably the best and coolest RPG implementation I've seen. Bugs got fixed faster than we fixed em in the 90s in CircleMUD or Diku. Only major thing is if it had multiplayer could it be better.
Re: (Score:1)
> The first game came out and it was so full full of bugs it was unplayable
Yeah, on the console versions.
> and had to have multiple re releases on Steam to make it playable
It ran quite well for me from day one. A couple of crash-to-desktops over the course of a playthrough but most of the issues I had were with quests not triggering properly. The one bug I had to wait to be fixed was on a single side-quest out of dozens. The "Get Coolant" bug, if you're interested.
> and because of that I still know people that have avoided it completely because they do not trust it.
> Once is enough. I still haven't played the first one after buying it because of all the bugs.
Sure. Cool story bro.
Re: (Score:1)
The game sucked on PC too. It was half finished, with most areas closed off, vendors not working, bugs everywhere, bad combat, and the game was WAY too short with no replayability. Then they fixed the combat and a few bugs and a lot of people think it's awesome now. I don't get it at all. It's like they're playing a different game from the one I'm playing. They shipped half a game and then a debugging package, that's it.
Re: (Score:2)
> Once is enough.
The company rolled out updates which fixed virtually all the complaints and then proceeded to release a feature length DLC that was completely bug free. It's also a the same company that has a long history of producing quality low bug-count (no game is bug free) games.
If anything I fully support a studio that demonstrates they are able to turn around a game post launch, ultimately making it a damn good game. Most other companies would just abandon it. And if their nearly going under is anything to go by the