Samsung Is the Next Company To Try To Popularize 3D Displays (Again) (arstechnica.com)
- Reference: 0175819813
- News link: https://hardware.slashdot.org/story/25/01/03/0048223/samsung-is-the-next-company-to-try-to-popularize-3d-displays-again
- Source link: https://arstechnica.com/gadgets/2025/01/samsung-is-the-next-company-to-try-to-popularize-3d-displays-again/
> According to the South Korean company's announcement, the monitor's use of a lenticular lens that is "attached to the front of the panel and its front stereo camera" means that you don't have to wear glasses to access the monitor's "customizable 3D experience." Lenticular lenses direct different images to each eye to make images look three-dimensional. This is a notable advancement from the first 3D monitor that Samsung released in 2009. That display used Nvidia software and Nvidia shutter glasses to allow users to toggle between a 2D view and a 3D view through a few button presses and supported content.
>
> Another advancement is the Odyssey 3D's claimed ability to use artificial intelligence "to analyze and convert 2D video into 3D." We've recently seen similar technology from brands like Acer, which announced portable monitors in 2022 and then announced laptops that could convert 2D content into stereoscopic 3D in 2023. Those displays also relied on AI, as well as a specialized optical lens and a pair of eye-tracking cameras, to create the effect. But unlike Acer's portable monitors, Samsung claims that its monitor can make 2D content look like 3D even if that content doesn't officially support 3D. [...] Interestingly, Samsung's announcement today only mentioned the release of a 27-inch, 4K resolution 3D monitor, despite Samsung teasing a 37-inch version in August. It's possible that the larger version didn't work as well and/or that demand for the larger size would be too small, considering the high price and limited demand implications of a glasses-free 3D monitor aimed at gamers.
Further reading: [3]Samsung, Asus, MSI Unveil First 27-inch 4K OLED 240Hz Gaming Monitors
[1] https://arstechnica.com/gadgets/2025/01/samsung-is-the-next-company-to-try-to-popularize-3d-displays-again/
[2] https://entertainment.slashdot.org/story/12/01/05/1856234/makers-keep-flogging-3d-tv-viewers-keep-shrugging
[3] https://entertainment.slashdot.org/story/25/01/02/1356245/samsung-asus-msi-unveil-first-27-inch-4k-oled-240hz-gaming-monitors
Bullshit (Score:2)
Same as before. Same as a lot of other bad ideas that will not die.
The problem is not that the tech cannot work. The problem is no real mainstream applications. Same for VR. I guess when we get full sensory immersion, the porn industry will make this tech mature (pun intended) and profitable. But before? No chance. 2D is far too good and quite sufficient for immersion.
Bring on the hate (Score:2)
I am a 3D enthusiast. IĆ¢(TM)ve spent way more than most people on 3D hardware and was one of the 5 people who lamented the death of 3D TVs.
That being said, this is the wrong approach. 3D content is hard to produce, and bad 3D is WAY worse than no 3D. I would love native 3D output from game consoles. I think light field displays will take off some day. But you should not make 3D content out of thin air. Every single incorrect guess by AI in any frame will ruin the experience.
I hope I get proven wro
Re: (Score:2)
Lightfield display need to render too much, autostereoscopic (such as this display) makes more sense.
Like the McRib sandwich (Score:4, Insightful)
There are a few people who really, really like the McRib, and wait for the "next time" it will come out again. Then when it does, they buy as many as they can, knowing it's going to be discontinued soon. The rest of us have no interest whatsoever in that blob of non-rib meat.
3D TVs are the same. A few love it, and anxiously wait for the new models. Maybe, just *maybe*, the next 3D TV will be *the* amazing one that fixes the underwhelming experience with the last model that came out. The rest of us just yawn and save ourselves a lot of money not going for the hype.
Just as the McRib marketing strategy works for McDonald's, the 3D TV marketing strategy works for the manufacturers. They are running to the bank happy.
Re: (Score:1)
And nobody wanted video phones no matter how much AT&T pushed the concept, until suddenly everybody uses FaceTime and zoom.
Re: (Score:2)
I'm pretty sure this will never, ever happy to the McRib. Or 3-D TVs, without some kind of revolutionary concept that lets every viewer see the 3-D effect, without glasses, whatever their position and orientation to the TV.
Re: (Score:2)
It seems far more likely that VR/AR capable devices become always worn clothing that provides the display for your 'cellphone' which will no longer have a display of its own and contains the processing hardware.
Because you'll always be wearing these you'll be able to see not only be able to see 3D content without putting anything on but see and interact with mixed reality holograms in the room. There might even come a day where houses are filled with blank walls and white furniture and you dynamically load
Re: (Score:2)
That would be the same except the 3D content would be REAL ribs because it has depth and the 2D content is the crappy McRib that people are used to and therefore consider good enough. Why would anyone WANT to view content missing an entire dimension of viewing? If that is really good enough then you won't mind wearing an eyepatch and living in flatland.
The reality is that 3D tech was released at a point of immaturity where it gave half the viewers nausea and headaches. Toward the end of the ride this was fi
Sounds similar to multichannel audio to me. (Score:2)
You can have a good 3D image as long as you stay in the centre position and have very good content created for it, otherwise you'll notice distortions you can't ignore after a while, and also can't experience it fully when you watch with the whole family on the couch.
Just give me a good (dumb) 2D screen without the bullshit limiting DRM junk so I can hook it up to any Linux PC.
Good 3D TV is impossible (Score:2)
With a 2D image, a good director can do all sorts of things with a camera to tell a story more effectively. Your brain takes some cues to treat it as 3D, but not so many as to accept it as actually real.
'Good' 3D means that it fools your brain entirely... which means a director has to be extraordinarily careful about how the camera moves (and mostly it shouldn't). The last 100 years of camera tricks are suddenly mostly worthless. No forced perspective, focus is a nightmare, motion makes people ill.
Withou
Re: (Score:2)
3D realistic content is more immersive. There is a reason most of those techniques and garbage never make it past industry circle jerks like sundance, they rarely improve the experience.
Any 2D content? So porn? (Score:2)
Maybe it'll stick this time.
Re: (Score:2)
Our brain can usually figure out and implement the 3D pretty well from 2D by itself so I don't know. Maybe...
Re: (Score:2)
They say it automagically guesses the 3D out of the 2D images it converts whatever you're watching without need of specific contents.
Personally I'd love 3D screens to remain available (and affordable) for CAD. FreeCAD and blender have support for stereoscopy, but we are right now ridiculously limited to cyan/magenta glasses because there are no specific monitors anymore. I don't mind using glasses (e.g. polarizing), but the two-colour solution is quite uncomfortable to me.
Re: (Score:2)
Spit-balling here - never really given a lot of thought to this since the last time I used a stereoscopic aerial-photo viewing machine (the things that look like demented spiders) ...
> it automagically guesses the 3D out of the 2D images
For a vertically-arranged lenticular lens (yeuch, linguistically ; but you know what I mean?) system, if the view is panning L-to-R, then you could slice the image vertically (to suit the lens orientation) and delay one set of slices by, say, 1 image period then present {time-
Re: (Score:2)
There is very few "VR" porn around. More like tech-demos. Hence likely not a killer-app.
Re: (Score:2)
I also wont admit that I know that VR porn is now prolific,
Re: (Score:2)
I will. My wife doesn't care.
Wow, this is like 80% off now and with AI can make all the VR videos into AR content [1]https://www.sexlikereal.com/pa... [sexlikereal.com]. Ho ho hoes.
And you definitely shouldn't admit to knowing about these stroker robots that they have AI generating scripts for:
[2]https://discuss.eroscripts.com... [eroscripts.com]
[3]https://www.aliexpress.us/item... [aliexpress.us]
[1] https://www.sexlikereal.com/payment/premium
[2] https://discuss.eroscripts.com/t/funsr1-a-toy-based-on-ssr1-half-the-price-of-handy-surpassing-handy-performance/155835
[3] https://www.aliexpress.us/item/3256806623349389.html
Re: (Score:2)
Is there are sarcasm tag here somewhere? Because if not I take it you didn't tell these guys?
[1]https://www.sexlikereal.com/al... [sexlikereal.com]
Because it looks like they've got more than 32k videos [most 45min+] which not only support VR but also either explicitly or using AI support AR AND sync to stroker robots.
[1] https://www.sexlikereal.com/all-age