Samsung, Asus, MSI Unveil First 27-inch 4K OLED 240Hz Gaming Monitors (theverge.com)
- Reference: 0175816949
- News link: https://entertainment.slashdot.org/story/25/01/02/1356245/samsung-asus-msi-unveil-first-27-inch-4k-oled-240hz-gaming-monitors
- Source link: https://www.theverge.com/2025/1/2/24334049/asus-samsung-msi-27-inch-4k-oled-240hz-monitors
Asus ROG Swift OLED PG27UCDM and MSI MPG 272URX QD-OLED models include DisplayPort 2.1a support, enabling 4K resolution at 240Hz without compression. Both offer DisplayHDR True Black 400 certification and three-year burn-in protection warranties. Samsung's Odyssey OLED G8 specifications remain partially undisclosed. All monitors feature 0.03ms response times and pixel density exceeding 160PPI.
Release dates and pricing details have not been announced.
[1] https://www.theverge.com/2025/1/2/24334049/asus-samsung-msi-27-inch-4k-oled-240hz-monitors
Rather small (Score:2)
27" is rather small. But I bet the price will not be small :)
Wake me when we have 1000hz (Score:2)
240hz is old hat. Even 480 and 560 is still not quite good enough. 1000hz min to overcome sample and hold limitations vs scan out screens
It's about time! (Score:2)
These have been predicted for ages, now they're finally coming out.
From the earlier comments it sounds like a lot of people don't see the point... well, a considerable amount of people want 4k for work/text clarity, and high refresh for gaming, and additionally don't want/like the current crop of 32" monitors due to size or "seeing pixels" (pixel density too low) Many consider 24"-27" the sweet spot for action gaming since you can see the whole screen at once, with 32" being a little too big.
Re: (Score:2)
Temporal resolution is the most expensive thing to increase with current tech. Apple calls high dpi displays "retina" because individual pixels are not perceivable. Not strictly ppi but pixels per degree of angular vision because of viewing distance but we have hit a peak.
We are far from having screens that have indistinguishably high refresh rates to smooth motion. We are also far from having the display tech or even signaling tech to get there. Even if we used eye tracking to only refresh the parts of