News: 0001639757

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Khronos Releases glTF 2.1 To Make This 3D Asset Standard Work Well For Large Scenes

([Standards] 118 Minutes Ago glTF 2.1)


It's crazy realizing that [1]glTF 2.0 is already nine years old for this API-neutral 3D runtime and asset delivery format. The Khronos 3D Formats Working Group today extended that with the debut of glTF 2.1 as a backward-compatible revision to the specification.

While up to now glTF was basically focused on shipping single assets, glTF 2.1 makes the format more applicable for large, composed scenes as the main focus of the v2.1 release.

Among the additions to glTF 2.1 are allowing preview thumbnails to be embedded directly within glTF files that can be presented without needing a renderer, a standardized way for composing and delivering multi-file scene graphs, new spatial primitives, progressive delivery work, and a 64-bit GLB format to lift the 4GB size ceiling.

Those wishing to learn more about today's glTF 2.1 spec release can do so via [2]Khronos.org .



[1] https://www.phoronix.com/search/glTF+2.0

[2] https://www.khronos.org/blog/introducing-gltf-2.1-with-complex-scenes



The challenge of space exploration and particularly of landing men on the moon
represents the greatest challenge which has ever faced the human race. Even
if there were no clear scientific or other arguments for proceeding with this
task, the whole history of our civilization would still impel men toward the
goal. In fact, the assembly of the scientific and military with these human
arguments creates such an overwhelming case that in can be ignored only by
those who are blind to the teachings of history, or who wish to suspend the
development of civilization at its moment of greatest opportunity and drama.
-- Sir Bernard Lovell, 1962, in "The History of Manned Space Flight"