News: 0001622176

  ARM Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life (Terry Pratchett, Jingo)

Blender Optimization Leads To Twice As Fast Performance With CPU Bottlenecked Scenes

([Free Software] 4 Hours Ago Blender EEVEE)


Proposed code for Blender's EEVEE engine can lead to both the OpenGL and Vulkan performance doubling in instancing-heavy scenes that are CPU bottlenecked.

A pull request was opened last month for Blendr's EEVEE to implement HandleRange support as part of the instancing optimizations support for this real-time rasterization engine.

This is part of [1]a broader effort since 2024 to reduce the overhead of the drawing logic.

The main takeaway of the pending [2]pull request is the ability to see twice as fast performance.

The code is currently under review and follows the recent [3]Blender 5.1 release .



[1] https://projects.blender.org/blender/blender/issues/130291

[2] https://projects.blender.org/blender/blender/pulls/154963

[3] https://www.phoronix.com/news/Blender-5.1-Released



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