Blender Optimization Leads To Twice As Fast Performance With CPU Bottlenecked Scenes
([Free Software] 4 Hours Ago
Blender EEVEE)
- Reference: 0001622176
- News link: https://www.phoronix.com/news/Blender-EEVEE-2x-Perf
- Source link:
Proposed code for Blender's EEVEE engine can lead to both the OpenGL and Vulkan performance doubling in instancing-heavy scenes that are CPU bottlenecked.
A pull request was opened last month for Blendr's EEVEE to implement HandleRange support as part of the instancing optimizations support for this real-time rasterization engine.
This is part of [1]a broader effort since 2024 to reduce the overhead of the drawing logic.
The main takeaway of the pending [2]pull request is the ability to see twice as fast performance.
The code is currently under review and follows the recent [3]Blender 5.1 release .
[1] https://projects.blender.org/blender/blender/issues/130291
[2] https://projects.blender.org/blender/blender/pulls/154963
[3] https://www.phoronix.com/news/Blender-5.1-Released
A pull request was opened last month for Blendr's EEVEE to implement HandleRange support as part of the instancing optimizations support for this real-time rasterization engine.
This is part of [1]a broader effort since 2024 to reduce the overhead of the drawing logic.
The main takeaway of the pending [2]pull request is the ability to see twice as fast performance.
The code is currently under review and follows the recent [3]Blender 5.1 release .
[1] https://projects.blender.org/blender/blender/issues/130291
[2] https://projects.blender.org/blender/blender/pulls/154963
[3] https://www.phoronix.com/news/Blender-5.1-Released