D7VK 1.6 Overhauls Interaction With DXVK's D3D9 Backend
([Linux Gaming] 99 Minutes Ago
D7VK 1.6)
- Reference: 0001621702
- News link: https://www.phoronix.com/news/D7VK-1.6-Released
- Source link:
D7VK is the open-source project that began as a Direct3D 7 implementation atop the Vulkan API for Linux gamers and with time [1]expanded to support all the way back to Direct3D 3 . Out today is D7VK 1.6 with continuing to enhance this D3D compatibility layer atop Vulkan for enhancing retro/vintage gaming on Linux.
The D7VK 1.6 release overhauls its interaction with DXVK's Direct3D 9 back-end. With improved vertex processing, D7VK 1.6 should improve GPU bound performance -- except that with modern hardware it's quite hard to be GPU-bound with Direct3D 7 era and older titles. Today's v1.6 release announcement describes the impact in turn as just helping " a potato level GPU and is only really noticeable in benchmarking ."
D7VK 1.6 also fixes a few regressions for Direct3D 5 game titles and various other fixes and enhancements.
Downloads and more details on today's D7Vk 1.6 release via [2]GitHub .
[1] https://www.phoronix.com/news/D7VK-1.5-Released
[2] https://github.com/WinterSnowfall/d7vk/releases/tag/v1.6
The D7VK 1.6 release overhauls its interaction with DXVK's Direct3D 9 back-end. With improved vertex processing, D7VK 1.6 should improve GPU bound performance -- except that with modern hardware it's quite hard to be GPU-bound with Direct3D 7 era and older titles. Today's v1.6 release announcement describes the impact in turn as just helping " a potato level GPU and is only really noticeable in benchmarking ."
D7VK 1.6 also fixes a few regressions for Direct3D 5 game titles and various other fixes and enhancements.
Downloads and more details on today's D7Vk 1.6 release via [2]GitHub .
[1] https://www.phoronix.com/news/D7VK-1.5-Released
[2] https://github.com/WinterSnowfall/d7vk/releases/tag/v1.6