News: 0001592577

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VKD3D-Proton 3.0 Released: Big Update To Direct3D 12 On Vulkan With FSR4 Support

([Valve] 65 Minutes Ago VKD3D-Proton 3.0)


Hans-Kristian Arntzen of Valve just announced VKD3D-Proton 3.0 as a major update to this Direct3D 12 implementation atop the Vulkan API that is used by Valve's Steam Play (Proton).

VKD3D-Proton 3.0 is considered a major release bringing various big features worked on over the past year. VKD3D-Proton 3.0 features a rewrite of its DXBC shader back-end to replace their legacy VKD3D shader path, which also now shares the same DXBC front-end with DXVK.

VKD3D-Proton 3.0 also brings support for AMD FidelityFX Super Resolution 4 "FSR4" via the Vulkan cooperative matrix and shader float8 extensions. This FSR4 support will work well on AMD GPUs while may run into issues with some other Vulkan drivers.

VKD3D-Proton 3.0 also implements experimental support for D3D12 work graphs, experimentally exposing opacity micromaps, support for AMD_antiI-lag when exposed, support for the shader resource path on upstream Wine, and a variety of performance optimizations. Plus many bug fixes throughout.

Overall VKD3D-Proton 3.0 is a big step forward for Windows gaming on Linux with this more competitive Direct3D 12 on Vulkan implementation. Downloads and more details on the VKD3D-Proton 3.0 release via [1]GitHub .



[1] https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v3.0



When I'm gone, boxing will be nothing again. The fans with the cigars and
the hats turned down'll be there, but no more housewives and little men in
the street and foreign presidents. It's goin' to be back to the fighter who
comes to town, smells a flower, visits a hospital, blows a horn and says
he's in shape. Old hat. I was the onliest boxer in history people asked
questions like a senator.
-- Muhammad Ali