RadeonSI OpenGL Mesh Shader Support Is Now Completed For Mesa 26.0
- Reference: 0001591439
- News link: https://www.phoronix.com/news/RadeonSI-Mesh-Shaders-Mesa-26.0
- Source link:
AMD engineer Qiang Yu has been leading the effort on GL_EXT_mesh_shader as a cross-vendor OpenGL extension for mesh shaders compared to NVIDIA's prior vendor-specific extension. This extension was [2]worked on the past year with such functionality having been sought by the Nvidium project for Minecraft.
Last month the EXT_mesh_shader extension was [3]merged into the OpenGL Registry and from there [4]Mesa's Zink OpenGL-on-Vulkan driver added support and now all the necessary bits are in place for the RadeonSI driver.
[5]This merge hitting the Git code overnight adds RadeonSI mesh shader support now working for Mesa 26.0 with AMD GFX10.3 and newer GPUs. A rare noteworthy addition to OpenGL drivers in recent years.
[1] https://www.phoronix.com/search/Mesa+26.0
[2] https://www.phoronix.com/news/OpenGL-GL_EXT_mesh_shader
[3] https://www.phoronix.com/news/OpenGL-Mesh-Shader-Added
[4] https://www.phoronix.com/news/Zink-Does-Mesh-Shaders
[5] https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38044