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  ARM Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life (Terry Pratchett, Jingo)

Stride 4.2.1.2485 Game Engine Brings Vulkan Compute Shader Support, Better Performance

([Linux Gaming] 84 Minutes Ago Stride 4.2.1.2485)


Stride 4.2.1.2485 is now available as the latest feature release for this open-source and cross-platform game engine written in C# while still having first-rate Linux support. Stride is formerly known as Xenko and offers realistic rendering and virtual reality (VR) support.

Yesterday's 4.2.1.2485 release brought compute shader support to its Vulkan back-end. This new code generates GLSL compute shaders with compute intrinsics. The updated Stride engine also brings major performance improvements around the UI performance by avoiding GPU stalls in batching and increasing engine performance by avoiding a slow memory copy path. In draw-call heavy scenes the CPU frame prep time can be reduced by around 40% with avoiding the slow memory copy path.

Stride also has introduced a new mesh read API and improved its Bepu Physics capabilities. Downloads and more details on this Stride open-source game engine update via [1]GitHub .



[1] https://github.com/stride3d/stride/releases/tag/releases%2F4.2.1.2485



I suppose some of the variation between Boston drivers and the rest of the
country is due to the progressive Massachusetts Driver Education Manual which
I happen to have in my top desk drawer. Some of the Tips for Better Driving
are worth considering, to wit:

[173.15b]:
"When competing for a section of road or a parking space, remember
that the vehicle in need of the most body work has the right-of-way."

[141.2a]:
"Although it is altogether possible to fit a 6' car into a 6'
parking space, it is hardly ever possible to fit a 6' car into
a 5' parking space."

[105.31]:
"Teenage drivers believe that they are immortal, and drive accordingly.
Nevertheless, you should avoid the temptation to prove them wrong."