Wine 10.17 Now Defaults To EGL Renderer For OpenGL On X11
- Reference: 0001585303
- News link: https://www.phoronix.com/news/Wine-10.17-Released
- Source link:
Wine 10.17 brings some nice changes such as an updated Mono build, improved CPU information reporting on FreeBSD, better support for ANSI ODBC drivers, and now defaulting to the EGL renderer for OpenGL with Wine.
Wine's X11 code now uses EGL by default for OpenGL rendering rather than GLX. The now-merged [3]merge request argues its benefits:
"EGL has some advantages, like not requiring a specific pixel format on the windows, it will share most of its problems with winewayland (and wineandroid although we may also assume GL doesn't work anymore there at this point) so anything fixed with it could benefit all. It will also be required for shared resources and compositing when Vulkan is unavailable.
This might be a bit early still, I'm not sure it is on par when it comes to child window rendering synchronization. However this doesn't drop GLX either, and instead just changes the default. I think it would be useful to switch early though, at least to have more time to settle (and eventually decide to switch back during code freeze if it proves a bad idea)."
Wine 10.17 also ships with 17 known bug fixes ranging from various game fixes to other general app fixes. Wine 10.17 downloads and more details via [4]WineHQ.org .
[1] https://www.phoronix.com/news/Wine-10.16-Released
[2] https://www.phoronix.com/news/Wine-11.0-January-2026
[3] https://gitlab.winehq.org/wine/wine/-/merge_requests/8977
[4] https://gitlab.winehq.org/wine/wine/-/releases/wine-10.17