News: 0001541190

  ARM Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life (Terry Pratchett, Jingo)

Intel Graphics Compiler 2.10.8 Brings More Improvements For Xe2 & Xe3

([Intel] 6 Hours Ago IGC 2.10.8)


Released on Wednesday was IGC 2.10.8 as the newest update to the Intel Graphics Compiler that is used by their Compute Runtime OpenCL/Level-Zero stack on Windows and Linux as well as being used as their graphics shader compiler under their Windows driver.

With Intel Graphics Compiler 2.10.8 they have moved from LLVM 14 to LLVM 15 as their production compiler base. Yes, they continue to trail well behind upstream LLVM with LLVM 20 recently having debuted. But at least they continue moving forward and re-basing from time to time and as the need presents itself for this Intel integrated and discrete graphics compiler implementation.

IGC 2.10.8 brings a few improvements around ray-tracing shaders, more Xe2 Battlemage device IDs being added, additional early work around Panther Lake's integrated Xe3 graphics, and various other optimizations and compiler feature changes.

There isn't any concise release overview but those interested in this IGC 2.10.8 update for the Intel Compute Runtime stack on Linux can download the updated graphics compiler from [1]GitHub .



[1] https://github.com/intel/intel-graphics-compiler/releases/tag/v2.10.8



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