News: 0001531632

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Direct3D Video Decode To Vulkan Video API Being Worked On For Wine

([WINE] 5 Hours Ago Vulkan Video Under D3D11 Video)


In addition to mapping the Direct3D graphics API to Vulkan, Wine developers are working on mapping the Direct3D video acceleration APIs to work atop the Vulkan Video API.

CodeWeavers developer Elizabeth Figura has opened a merge request for Wine to begin landing Vulkan Video H.264 decode within the WineD3D code. This would allow Windows applications making use of the D3D11 video decode API to ultimately utilize Vulkan Video where supported on Linux systems.

[1]This open merge request is just the first of three planned parts around WineD3D H.264 decoding using the Vulkan Video API. Right now it's just for H.264 but could be extended for other video formats supported by Vulkan Video and Direct3D as well.

This is an exciting WineD3D development and hopefully this functionality will all be wired up soon for making use of Vulkan Video within Wine / Steam Play (Proton) via the Direct3D video interfaces.



[1] https://gitlab.winehq.org/wine/wine/-/merge_requests/7480



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aviallon

We may hope that machines will eventually compete with men in all purely
intellectual fields. But which are the best ones to start with? Many people
think that a very abstract activity, like the playing of chess, would be
best. It can also be maintained that it is best to provide the machine with
the best sense organs that money can buy, and then teach it to understand
and speak English.
-- Alan M. Turing