News: 0001514585

  ARM Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life (Terry Pratchett, Jingo)

Intel Compute Runtime Now Advertises Production Support For Battlemage GPUs

([Intel] 24 December 08:40 AM EST Intel Compute Runtime + Battlemage)


The Intel Compute Runtime 24.48.31907.7 just released a few minutes ago as a Christmas Eve treat for Intel Linux graphics compute users. This updated open-source OpenCL and oneAPI Level Zero driver stack now advertises production support for Battlemage (BMG / Xe2) discrete graphics along with other optimization and feature work.

With the Intel Compute Runtime 24.48.31907.7 there is no official release summary but most pressing I noticed with the new release is Battlemage now being listed in the hardware support table... Battlemage is listed with "production" quality support for OpenCL 3.0 and Level Zero 1.6 as well as Windows Subsystem for Linux (WSL) compatibility. This Battlemage support matches prior Alchemist GPU support as well as DG1 and the Intel integrated graphics going back to Tiger Lake.

When going through the new patches to this Compute Runtime monthly update for Battlemage "BMG" mentions, there is enabling of ULLS support on the copy engine, WMTP enabling for Battlemage, and a few other BMG patches.

Outside of additional Battlemage work, more broadly there is [1]zeInitDrivers support , [2]support for physical host memory , and other feature patches working on various items as well as performance optimizations.

This last expected Intel Compute Runtime release of 2024 for Windows and Linux systems can be downloaded from [3]GitHub .



[1] https://github.com/intel/compute-runtime/commit/84cd8226e3756cf91c30d1d6edd669a7c29ea712

[2] https://github.com/intel/compute-runtime/commit/2ba80ce114910b8d703b034eb44f9c94968c73b6

[3] https://github.com/intel/compute-runtime/releases/tag/24.48.31907.7



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IV. The time required for an object to fall twenty stories is greater than or
equal to the time it takes for whoever knocked it off the ledge to
spiral down twenty flights to attempt to capture it unbroken.
Such an object is inevitably priceless, the attempt to capture it
inevitably unsuccessful.
V. All principles of gravity are negated by fear.
Psychic forces are sufficient in most bodies for a shock to propel
them directly away from the earth's surface. A spooky noise or an
adversary's signature sound will induce motion upward, usually to
the cradle of a chandelier, a treetop, or the crest of a flagpole.
The feet of a character who is running or the wheels of a speeding
auto need never touch the ground, especially when in flight.
VI. As speed increases, objects can be in several places at once.
This is particularly true of tooth-and-claw fights, in which a
character's head may be glimpsed emerging from the cloud of
altercation at several places simultaneously. This effect is common
as well among bodies that are spinning or being throttled. A "wacky"
character has the option of self-replication only at manic high
speeds and may ricochet off walls to achieve the velocity required.
-- Esquire, "O'Donnell's Laws of Cartoon Motion", June 1980