News: 0001499272

  ARM Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life (Terry Pratchett, Jingo)

Wine-Staging 9.20 Fixes An 11 Year Old Wine Bug Report

([WINE] 5 Hours Ago Wine-Staging 9.20)


Building off yesterday's release of [1]Wine 9.20 , Wine-Staging 9.20 is now available for this experimental blend of Wine featuring 357 extra patches currently atop the upstream codebase for various testing/experimental features and functionality.

Wine-Staging 9.20 is quite a small update compared to prior staging releases with simply rebasing atop the latest VKD3D Git code plus adding one new patch.

New to this staging area is a patch to fix rendering of rotated and scaled text within the win32u handling. In turn this patch fixes [2]Bug 33190 : "Font display problem text and dc rotation using GM_ADVANCED graphics mode."

This bug report dates back to March of 2013 around a GDI text display issue when dealing with rotated text. So after more than 11 years, the newest Wine-Staging code should take care of it. Here's a screenshot comparison from that Wine bug report of the broken font rendering and then the correct intended behavior:

Wine and Wine-Staging 9.20 releases can be downloaded from [3]WineHQ.org .



[1] https://www.phoronix.com/news/Wine-9.20-Released

[2] https://bugs.winehq.org/show_bug.cgi?id=33190

[3] https://gitlab.winehq.org/wine/wine/-/wikis/Download



nuetzel

GraysonPeddie

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Faalagorn

<Knghtbrd> Even with overbrights, Quake's color palette is full of dull,
flat colors
<LordHavoc> knghtbrd: quake's palette is very vibrant unless you use gamma
correction
<LordHavoc> well actually I agree, it's nowhere near as vibrant as Unreal
<Deek> Q3 on the other hand...NEON.
<LordHavoc> Q3 is just ridiculous
<Deek> Q3 takes the medieval church-dungeon and puts it in Vegas.