News: 0001493951

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DXVK 2.4.1 Released With Many Improvements, More Robust Direct3D 8

([Linux Gaming] 6 Hours Ago DXVK 2.4.1)


It's been nearly three months since the last DXVK release for this Direct3D 8 / 9 / 10 / 11 implementation built atop Vulkan for Steam Play (Proton) / Wine. That changed today with Philip Rebohle having just released DXVK 2.4.1.

While a point release DXVK 2.4.1 is a fairly big update. DXVK 2.4.1 better determines the size for memory chunks automatically, fixes a variety of bugs, enhances the overall robustness of its Direct3D 8 support, significantly improves the performance for older games using software vertex processing, works around a variety of game issues, implements a basic dead code elimination pass for Direct3D 11, D3D11 games will now leave full-screen mode when the game window loses focus, and a variety of other low-level fixes.

Among specific game fixes in DXVK 2.4.1 are for The Sims 4, Microsoft Flight Simulator, Hunt Showdown, Batman Arkham Knight, Splinter Cell: Pandora Tomorrow, GTA: San Andreas, and various other game fixes.

[1]

Downloads and more details on the DXVK 2.4.1 release via [2]GitHub . Steam Play (Proton) has already been shipping a Git snapshot of DXVK and so for the most part has a majority of these changes in its latest Proton build.



[1] https://www.phoronix.com/image-viewer.php?id=2024&image=steam_play_lrg

[2] https://github.com/doitsujin/dxvk/releases/tag/v2.4.1



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